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Notes/Physical Education/Skill Acquisition
Notes · Physical EducationUK · A-Levels

Skill Acquisition

This chapter examines how motor skills are classified, learned and refined. It covers the continua used to describe skills and the transfer between them, the major theories and stages of learning, the structure of practice, and the guidance, feedback and memory models a coach uses to move a performer from the cognitive to the autonomous stage. Throughout, the theory is applied to real coaching decisions and evaluated for its usefulness.

6 sections·~21 min reading time·3 competencies·Level Foundation 1 · Standard 4 · Advanced 1

T·0888 / 17
Exam profile
AO1 · Describe the classification of skills, theories and stages of learning, practice, guidance, feedback and memory modelsAO2 · Apply classification, theory, practice, guidance and feedback to named skills and performersAO3 · Analyse and evaluate the effectiveness of methods for a given skill and stage of learning
Operators:classifydescribeexplainapplyanalyseevaluate

basic level

AS-Level requires the classification of skills, transfer, the basic theories and stages of learning, and the main types of practice, guidance and feedback.

higher level

The full A-Level demands the detailed application and evaluation of the learning theories, the working-memory model and the justified selection of practice, guidance and feedback for a named skill and stage of learning.

Depth

Reading depth: In depth

Text

Text size: Standard

Contents · 6 sections▾
  1. Skill Acquisition
    • 01Classification of skills and transfer○
    • 02Theories and stages of learning◐
    • 03Types and methods of practice◐
    • 04Guidance◐
    • 05Feedback◐
    • 06Memory models●
§ 01

Classification of skills and transfer#

●○○FoundationLPAQA 7582 3.1.2.1LPDfE GCE PE - classification of skills and transfer

Types of transfer of learning

Transfer of learningProbability tree, 5 paths, Data: helps; hinders; earlier to later; later to earlier; limb to limbhelpshindersearlier to laterlater to earlierlimb to limbTransferPositive (e.g…Negative (e.g…ProactiveRetroactiveBilateral
Fig. 1Transfer is the effect of one skill on another. It may be positive or negative, proactive or retroactive, and bilateral (limb to limb).

Key points

A motor skill is a learned, goal-directed action, and skills are best described not by pigeon-holing them but by placing them on continua - sliding scales between two extremes - because most skills sit somewhere between the poles. The environmental (open/closed) continuum asks how much the environment affects the skill: an open skill (a pass in football) is performed in a changing, unpredictable environment and is mostly externally paced, whereas a closed skill (a free throw, a serve) is performed in a stable, predictable environment and is largely self-paced. Judging where a skill sits guides how it should be practised.
Several other continua describe a skill. The muscular (gross/fine) continuum runs from large-muscle actions (a shot-put) to small, precise movements (a dart throw). The continuity continuum classes skills as discrete (a single, clear action such as a penalty kick), serial (a sequence of discrete actions such as a triple jump) or continuous (a repeating cycle with no clear end such as running or cycling). The organisation continuum runs from low organisation (easily broken into parts, such as a swimming stroke) to high organisation (hard to separate, such as a golf swing), and the difficulty (simple/complex) continuum reflects how much information and decision-making a skill demands. These classifications are not academic labels - they determine the practice type, guidance and feedback a coach should choose.
Transfer is the influence of learning or performing one skill on the learning or performance of another. Positive transfer helps (the overarm throw aiding a tennis serve or a badminton clear); negative transfer hinders (the wrist action of a badminton shot disrupting a tennis stroke); proactive transfer is when an earlier skill affects a later one, and retroactive transfer when a later skill affects an earlier one; and bilateral transfer is the transfer of a skill from one limb to the other (learning to shoot with the weaker foot). Zero transfer means one skill has no effect on another.
A coach can optimise transfer. Positive transfer is encouraged by making practice similar to the real situation, by highlighting the shared elements between skills, and by ensuring the first skill is well learned before the second is introduced. Negative transfer is minimised by making learners aware of the differences between similar skills and by avoiding practising confusingly similar actions together. Understanding transfer lets a coach sequence a programme so that earlier learning speeds later learning rather than interfering with it.
Worked example

Classifying a basketball free throw

Classify a basketball free throw on the environmental, pacing and continuity continua, and explain how this classification guides how it should be practised.

  1. 01Environmental

    The basket does not move and there is no defender, so the environment is stable and predictable - a closed skill.

  2. 02Pacing

    The player chooses when to shoot, so it is self-paced.

  3. 03Continuity

    It is a single, clearly defined action with a clear start and end - a discrete skill.

  4. 04Implication for practice

    A closed, self-paced, discrete skill is well suited to massed, fixed practice that grooves a consistent, repeatable technique.

Result: The free throw is closed, self-paced and discrete, so massed fixed practice to groove a consistent technique is appropriate.

Exam focus

  • Place a named skill on each continuum and justify the placement.
  • Identify a type of transfer in a sporting example and explain how a coach can maximise positive and minimise negative transfer.

Typical mistakes

  • Treating the continua as fixed either/or categories rather than sliding scales - most skills sit between the extremes.
  • Confusing proactive and retroactive transfer, or bilateral transfer (limb to limb) with positive transfer generally.

Active revision

Classify a rugby tackle on the open/closed, gross/fine and discrete/serial/continuous continua, justifying each placement, and give one example of positive transfer that would help the skill.

Active recall

Recall the key points — then reveal.

Sources: GCE AS and A level subject content for physical education (Department for Education) · AQA A-level Physical Education 7582 specification (AQA)

§ 02

Theories and stages of learning#

●●○StandardLPAQA 7582 3.1.2.2LPDfE GCE PE - theories of learning and stages of learning

Bandura's observational (social) learning model

Observational learning (Bandura)Graph, Attention (make the demo stand out) → Retention (memorable, repeated), Retention (memorable, repeated) → Motor reproduction (physically able), Motor reproduction (physically able) → Motivation (reason to copy), Motivation (reason to copy) → Matched performanceAttention (makethe demo standout)Retention(memorable,repeated)Motorreproduction(physically abl…Motivation(reason to copy)Matchedperformance
Fig. 2A demonstration is copied only if it passes through attention, retention, motor reproduction and motivation.

Key points

Operant conditioning (Skinner) explains learning as the shaping of behaviour by its consequences. The coach manipulates the environment and then reinforces the desired response so that it is more likely to be repeated: positive reinforcement adds a pleasant stimulus (praise, a reward), negative reinforcement removes an unpleasant one (the coach stops criticising once the technique improves), and punishment makes an unwanted response less likely. Behaviour is 'shaped' by reinforcing successive approximations to the target skill. This underlies much practical coaching - reward the correct action and it will recur - though it is criticised for treating the learner as passive and ignoring understanding.
Cognitive (insight) learning (the Gestalt view) takes the opposite stance: the learner uses their understanding to solve the whole problem, perceiving relationships and experiencing sudden insight rather than being conditioned response by response. The skill is presented as a meaningful whole so the performer grasps how the parts fit together - useful for tactical and open skills where thinking and adaptation matter. Bandura's observational learning (social learning) bridges the two: we learn by watching and copying a demonstration (a model). His model has four stages - attention, retention, (motor) reproduction and motivation - so a demonstration is copied only if it captures attention, can be remembered, is within the performer's physical capability, and the performer is motivated to reproduce it.
The strength of each theory is best judged by matching it to the situation. Operant conditioning is efficient for grooving closed, discrete skills and managing behaviour; cognitive learning suits complex, open and tactical skills that require understanding; observational learning is powerful for teaching new techniques and for the influence of high-status role models, but a poor or unclear demonstration is copied just as faithfully as a good one. A skilful coach draws on all three rather than relying on any single account.
As a skill is learned the performer passes through Fitts and Posner's three stages of learning. In the cognitive stage the beginner forms a mental picture of the skill, makes many errors, and relies heavily on external guidance and knowledge of results. In the associative (practice) stage performance becomes more consistent, errors are fewer and the learner begins to use their own (intrinsic) feedback to make refinements; most performers remain here for a long time. In the autonomous stage the skill is executed almost automatically with spare attention for tactics, and feedback is largely intrinsic. Knowing a performer's stage tells the coach what guidance and feedback to use - which is why this model runs through the rest of the topic.
Worked example

Choosing a learning theory

A coach wants a beginner to stop flinching when catching a hard cricket ball, and separately wants an experienced player to read the game better. Suggest and justify a learning theory for each.

  1. 01Beginner catching

    The aim is to shape a specific response and remove a fear reaction, so operant conditioning suits: reinforce successful catches with praise so the correct response is repeated, and use softer balls first to shape success.

  2. 02Reading the game

    This is an open, tactical skill requiring understanding of the whole situation, so cognitive (insight) learning suits: present game scenarios so the player perceives relationships and gains insight.

  3. 03Justify the contrast

    Operant conditioning is efficient for grooving a closed response; cognitive learning develops the understanding that tactical, open play demands.

Result: Operant conditioning to shape the catch; cognitive (insight) learning to develop tactical reading - each theory matched to the type of skill.

Exam focus

  • Describe operant conditioning, cognitive learning and Bandura's observational learning and apply each to a coaching situation.
  • Describe the three stages of learning and explain how the appropriate guidance and feedback change across them.

Typical mistakes

  • Confusing negative reinforcement (removing an unpleasant stimulus to strengthen a response) with punishment (which weakens a response).
  • Naming Bandura's four stages but not applying them - a demonstration must gain attention, be retained, be reproducible and be motivating.

Active revision

A coach is teaching a somersault. Explain how Bandura's four stages of observational learning would guide how the coach uses a demonstration.

Active recall

Recall the key points — then reveal.

Sources: GCE AS and A level subject content for physical education (Department for Education) · AQA A-level Physical Education 7582 specification (AQA)

§ 03

Types and methods of practice#

●●○StandardLPAQA 7582 3.1.2.2LPDfE GCE PE - methods of practice

Presentation and type of practice

Methods of practiceProbability tree, 3 paths, Data: presentation; spacing; variabilitypresentationspacingvariabilityPracticeWhole / Part …Massed / Dist…Fixed / Varied
Fig. 3Practice can be presented as whole, part, progressive-part or whole-part-whole, and be massed or distributed and fixed or varied. The choice depends on the skill and the learner.

Key points

How a skill is broken up and distributed in practice strongly affects learning, and the right choice depends on the skill's classification and the performer's stage of learning. The presentation of practice concerns whether the skill is practised as a whole or in parts. Whole practice teaches the skill in one piece and suits highly organised, fast, continuous skills that lose their 'feel' if broken up (a golf swing, a cartwheel). Part practice teaches sub-routines separately and suits low-organisation, complex or dangerous skills, or beginners who would be overwhelmed by the whole (the arm and leg actions of a swimming stroke learned separately).
Between these lie progressive-part practice (the 'chaining' method), where parts are learned one at a time and then linked in sequence - part 1, then 1+2, then 1+2+3 - which suits serial skills such as a dance routine or a triple jump; and whole-part-whole practice, where the whole is attempted, a weak sub-routine is isolated and practised, and then reintegrated into the whole. Each method trades off the realism and flow of whole practice against the manageability and safety of part practice.
The type of practice concerns how sessions are spaced and varied. Massed practice has little or no rest between attempts and grooves a skill through many repetitions - good for closed, discrete, simple skills and for fit, motivated, experienced performers, but it risks fatigue and boredom. Distributed practice has rest or different activities between attempts, allowing recovery, feedback and mental rehearsal - better for beginners, for cognitively demanding or dangerous skills, and for open skills.
Practice can also be fixed or varied. Fixed (drill) practice repeats a specific movement in a constant setting and suits closed skills whose environment does not change (a set-shot). Varied practice rehearses the skill in many different situations and builds the 'schema' a performer needs for open skills, where the ability to adapt to a changing environment is essential (small-sided games for a midfielder). Choosing the practice structure is one of the clearest examples of applying skill-acquisition theory to real coaching, and the strongest exam answers always justify the choice from the skill's classification and the performer's stage.
Worked example

Structuring practice for a swimming stroke

A teacher is introducing front crawl to complete beginners. Recommend and justify a presentation and type of practice.

  1. 01Classify the skill and learner

    Front crawl is a continuous but low-organisation skill (the arm and leg actions and breathing can be separated), and the learners are beginners in the cognitive stage.

  2. 02Presentation

    Use part (or progressive-part) practice: learn the leg kick, then the arm action, then breathing, then chain them together, so beginners are not overwhelmed and the water is safer.

  3. 03Type

    Use distributed practice with rest between attempts, allowing recovery, feedback and reduced fatigue in a demanding environment.

Result: Progressive-part practice to chain the sub-routines, with distributed practice to allow rest and feedback - both justified by the low organisation and the beginners' stage.

Exam focus

  • Select and justify a presentation (whole/part/progressive-part/whole-part-whole) and type (massed/distributed/fixed/varied) of practice for a named skill.
  • Link the choice of practice to the skill's classification and the performer's stage of learning.

Typical mistakes

  • Recommending massed practice for beginners or dangerous skills - they need distributed practice with rest and feedback.
  • Using fixed practice for open skills - open skills need varied practice to build adaptability.

Active revision

A coach is teaching a serial gymnastics floor routine to intermediate performers. Recommend and justify a presentation and type of practice.

Active recall

Recall the key points — then reveal.

Sources: GCE AS and A level subject content for physical education (Department for Education) · AQA A-level Physical Education 7582 specification (AQA)

§ 04

Guidance#

●●○StandardLPAQA 7582 3.1.2.2LPDfE GCE PE - types of guidance

The four types of guidance

Types of guidanceProbability tree, 4 paths, Data: show; tell; support; deviceshowtellsupportdeviceGuidanceVisual (demo,…Verbal (cues,…Manual (coach…Mechanical (h…
Fig. 4Guidance may be visual, verbal, manual or mechanical; the appropriate type depends on the skill, the danger involved and the performer's stage of learning.

Key points

Guidance is the information a coach gives to help a performer acquire and refine a skill, and there are four types, each with situations it suits best. Visual guidance shows the performer what to do - a demonstration, a video, a diagram or markings on the ground. It is essential in the cognitive stage, where the beginner needs to build a mental picture of the whole skill, but the demonstration must be accurate and clear, because a faulty model is copied faithfully (linking directly to Bandura's observational learning).
Verbal guidance is spoken information - instructions, technical cues, tactical explanations. It is often paired with visual guidance (talking through a demonstration) and becomes more useful as the performer advances and can act on more detailed, abstract information; it suits explaining tactics to experienced players. Its limitations are that too much verbal information overloads a beginner, and that many motor skills are hard to convey in words alone, so it is rarely effective on its own for a novice.
Manual guidance is physical support or 'forced response', where the coach physically moves or holds the performer through the movement (supporting a gymnast through a vault). Mechanical guidance uses a device to help (a float in swimming, a harness for a trampoline somersault, a bowling machine). Both are valuable for building confidence, ensuring safety in dangerous skills and giving the performer the feel (kinaesthesis) of the correct movement, especially in the cognitive stage.
The strength of manual and mechanical guidance is also their weakness, and this is the key evaluation point: because the support does some of the work, the performer may not experience the true kinaesthetic feel of performing the skill unaided, can become dependent on the support, and the aid can interfere with the movement. They should therefore be used sparingly and withdrawn as soon as possible. The overarching principle is to match the guidance to the stage of learning and the nature of the skill: heavy visual and supportive guidance early on, shifting towards verbal guidance and intrinsic feedback as the performer becomes autonomous.
Worked example

Matching guidance to the stage of learning

Explain how the guidance a coach uses for a javelin thrower should change as the athlete progresses from the cognitive to the autonomous stage.

  1. 01Cognitive stage

    Use mainly visual guidance (clear demonstrations, video) to build a mental picture, supported by simple verbal cues; manual guidance may set the throwing position and give kinaesthetic feel.

  2. 02Associative stage

    Reduce visual support and increase detailed verbal guidance to refine technique, encouraging the athlete to use their own intrinsic feedback.

  3. 03Autonomous stage

    Guidance is mainly precise verbal cues about fine technical and tactical points; the athlete relies largely on intrinsic (kinaesthetic) feedback and needs little external support.

Result: Guidance shifts from visual/manual in the cognitive stage to detailed verbal guidance and intrinsic feedback by the autonomous stage.

Exam focus

  • Describe the four types of guidance and select the most appropriate for a named skill and stage of learning.
  • Evaluate manual and mechanical guidance, including the risks of dependency and lost kinaesthetic feel.

Typical mistakes

  • Recommending detailed verbal guidance for a cognitive-stage beginner, who is easily overloaded and needs visual guidance.
  • Treating manual and mechanical guidance as identical - manual is the coach's physical support; mechanical uses a device.

Active revision

A coach is teaching a beginner a trampoline somersault. Recommend two types of guidance, justify each, and evaluate one disadvantage of using them.

Active recall

Recall the key points — then reveal.

Sources: GCE AS and A level subject content for physical education (Department for Education) · AQA A-level Physical Education 7582 specification (AQA)

§ 05

Feedback#

●●○StandardLPAQA 7582 3.1.2.2LPDfE GCE PE - types of feedback

Types of feedback

Types of feedbackProbability tree, 3 paths, Data: source; focus; valencesourcefocusvalenceFeedbackIntrinsic / E…Knowledge of …Positive / Ne…
Fig. 5Feedback is classified as intrinsic or extrinsic, knowledge of results or knowledge of performance, and positive or negative.

Key points

Feedback is the information a performer receives about a movement and its outcome, and it is essential for learning: it motivates, reinforces correct actions and provides the information needed to correct errors. It is classified along several dimensions. Intrinsic (internal) feedback is the kinaesthetic 'feel' of the movement that comes from the performer's own proprioceptors, whereas extrinsic (external) feedback comes from an outside source - the coach, a team-mate, video or the crowd - and augments the intrinsic feedback.
Feedback about the outcome is knowledge of results (KR): information about whether the goal was achieved (the ball went in, the time was 11.2 seconds). Feedback about the movement itself is knowledge of performance (KP): information about the quality and technique of the action, regardless of outcome. Beginners rely heavily on knowledge of results and extrinsic feedback because they cannot yet interpret their own movement; advanced performers make more use of knowledge of performance and their own intrinsic feedback to make fine adjustments.
Feedback is also positive or negative. Positive feedback reinforces a correct or successful action and is motivating - vital for beginners, whose confidence is fragile and who need to know what they did right. Negative feedback identifies what was wrong so it can be corrected; it is more useful for advanced performers who can act on it without losing motivation. Effective feedback is specific, given reasonably promptly, and matched to the performer's stage of learning.
Matching feedback to the stage of learning is the central applied point. In the cognitive stage feedback should be mostly extrinsic, positive and about results, given simply and quickly so the beginner knows whether the attempt succeeded and stays motivated. As the performer moves through the associative to the autonomous stage, feedback becomes more intrinsic, more about the quality of performance, and can include constructive negative feedback about fine detail. Too much feedback, or feedback that is too complex or delayed, overloads a learner and can create dependency - so the coach withdraws extrinsic feedback as the performer's own intrinsic feedback becomes reliable.
Worked example

Feedback across the stages of learning

A netball coach is developing a shooter from beginner to county level. Explain how the feedback should change across the stages of learning.

  1. 01Cognitive stage

    Use mainly extrinsic, positive feedback focused on knowledge of results ('that one was in') so the beginner knows what worked and stays motivated; keep it simple and immediate.

  2. 02Associative stage

    Add more knowledge of performance about technique, and begin to encourage the shooter to notice their own intrinsic (kinaesthetic) feedback.

  3. 03Autonomous stage

    Feedback is mainly intrinsic, with occasional precise extrinsic knowledge of performance and constructive negative feedback about fine detail, which the confident performer can act on.

Result: Feedback moves from extrinsic, positive, results-based feedback for the beginner to mainly intrinsic knowledge of performance for the autonomous shooter.

Exam focus

  • Distinguish intrinsic/extrinsic, knowledge of results/performance and positive/negative feedback with examples.
  • Recommend and justify the types of feedback for a named performer at a given stage of learning.

Typical mistakes

  • Confusing knowledge of results (the outcome) with knowledge of performance (the quality of the movement).
  • Giving detailed negative feedback to a cognitive-stage beginner, which demotivates - beginners need positive, results-based feedback.

Active revision

Explain which types of feedback are most appropriate for a beginner learning a tennis serve, and how these should change as the player becomes autonomous.

Active recall

Recall the key points — then reveal.

Sources: GCE AS and A level subject content for physical education (Department for Education) · AQA A-level Physical Education 7582 specification (AQA)

§ 06

Memory models#

●●●AdvancedLPAQA 7582 3.1.2.2LPDfE GCE PE - memory models

The multi-store model of memory

Multi-store modelGraph, Sensory store (brief, large) → Selective attention, Selective attention → Short-term memory (5-9 items, ~30 s), Short-term memory (5-9 items, ~30 s) → Long-term memory (unlimited, durable)Sensory store(brief, large)SelectiveattentionShort-termmemory (5-9items, ~30 s)Long-term memory(unlimited,durable)rehearsal
Fig. 6Information flows from the short-term sensory store through selective attention to short-term memory, and with rehearsal into long-term memory; unattended or unrehearsed information is lost.

Key points

Learning a skill means storing it in memory, and the multi-store model (Atkinson and Shiffrin) describes memory as three stores through which information flows. Incoming information first enters the short-term sensory store, which holds a large amount of sensory data very briefly (under a second); selective attention filters the relevant information (the flight of the ball, the position of a defender) and passes it on, while the rest is lost. This filtering is why a coach must direct a beginner's attention to the important cues.
Attended information passes to the short-term memory (the 'working' space), which holds only about 5-9 items for around 15-30 seconds. Here information is used, and if it is rehearsed it is passed to the long-term memory; if not, it is lost. The long-term memory has an effectively unlimited capacity and can hold well-learned motor programmes for years - which is why an autonomous performer can execute a skill automatically. Information is strengthened for long-term storage by rehearsal, by making it meaningful, by chunking (grouping items, such as a set-piece routine, into a single unit) and by association with what is already known.
The working-memory model (Baddeley and Hitch) refines the short-term store, replacing a single passive store with an active system. A central executive directs attention and controls two 'slave' systems: the phonological loop, which handles verbal and auditory information (a coach's spoken instruction), and the visuo-spatial sketchpad, which handles visual and spatial information (picturing the flight of a serve or the layout of the pitch). A later addition, the episodic buffer, integrates information from the sub-systems and links it to long-term memory. Because the visual and verbal sub-systems are separate, a coach can present a skill visually and verbally at once without overloading a single store.
The two models are complementary and each has strengths and limits. The multi-store model usefully explains the flow of information and the roles of attention and rehearsal, but it is criticised as too simple - it treats short-term memory as a single passive store and cannot explain how we do two things at once. The working-memory model corrects this by showing short-term memory as an active, multi-component system, which better explains multitasking in open, fast games, but it says less about long-term storage. For a coach the practical messages are the same: direct attention to key cues, keep instructions within the limited capacity of short-term memory, and use rehearsal, chunking and meaningfulness to build durable long-term motor programmes.
Worked example

Applying working memory to open play

Explain how the working-memory model accounts for a midfielder simultaneously listening to a shouted instruction and tracking the movement of players.

  1. 01Central executive

    The central executive directs attention and allocates the two tasks to the appropriate sub-systems.

  2. 02Phonological loop

    The shouted instruction is verbal/auditory information, handled by the phonological loop.

  3. 03Visuo-spatial sketchpad

    The positions and movement of players are visual/spatial information, handled by the visuo-spatial sketchpad.

  4. 04Why both are possible

    Because the verbal and visual sub-systems are separate, the two tasks do not compete for one store, so the player can do both at once - something the multi-store model cannot explain.

Result: The separate phonological loop and visuo-spatial sketchpad, coordinated by the central executive, let the midfielder process spoken and visual information at the same time.

Exam focus

  • Describe the multi-store model (sensory store, short-term memory, long-term memory) and the roles of selective attention and rehearsal.
  • Describe the working-memory model (central executive, phonological loop, visuo-spatial sketchpad) and evaluate it against the multi-store model.

Typical mistakes

  • Overstating the capacity of short-term memory - it holds only about 5-9 items for around 15-30 seconds.
  • Confusing the two working-memory sub-systems - the phonological loop is verbal/auditory, the visuo-spatial sketchpad is visual/spatial.

Active revision

Using the multi-store model, explain how a coach can help a hockey player remember and recall a set-piece routine.

Active recall

Recall the key points — then reveal.

Sources: GCE AS and A level subject content for physical education (Department for Education) · AQA A-level Physical Education 7582 specification (AQA)

Contents

Section -- / 06

    • 01Classification of skills and transfer○
    • 02Theories and stages of learning◐
    • 03Types and methods of practice◐
    • 04Guidance◐
    • 05Feedback◐
    • 06Memory models●

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Skill Acquisition

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References & sources

Sources

Department for Education

  • GCE AS and A level subject content for physical education

AQA

  • AQA A-level Physical Education 7582 specification

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