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Notes/Music Technology/Mixing, stereo, balance and mastering
Notes · Music TechnologyUK · A-Levels

Mixing, stereo, balance and mastering

Mixing combines the recorded and programmed tracks into a finished stereo production, balancing them in level, frequency, stereo width and depth. This topic sets out the aims of a mix, level balance and gain staging, panning and the panning law, the stereo field, mid-side and mono compatibility, and the EQ and dynamics that glue a mix together. It closes with mastering - the final polishing for loudness and tonal balance - and the loudness measures that govern it.

6 sections·~22 min reading time·3 competencies·Level Foundation 1 · Standard 3 · Advanced 2

T·141414 / 16
Exam profile
C1 · Balance a multitrack mix in level, frequency, stereo and depthC4 · Apply panning law, stereo and mono-compatibility reasoning and bus processingC1 · Master a mix for loudness and tonal balance to appropriate targets
Operators:describeexplainapplycalculateevaluate

basic level

The AS foundation is balance, panning, and the aims of a mix.

higher level

The full A-level adds the panning law, mid-side and mono compatibility, bus/glue processing and mastering for loudness.

Depth

Reading depth: In depth

Text

Text size: Standard

Contents · 6 sections▾
  1. Mixing, stereo, balance and mastering
    • 01The aims of mixing○
    • 02Level balance and gain staging◐
    • 03Panning and panning law◐
    • 04Stereo, mid-side and mono compatibility◐
    • 05EQ and dynamics in the mix: glue●
    • 06Mastering: loudness and tonal balance●
§ 01

The aims of mixing#

●○○FoundationLPPearson 9MT0 - mixing, stereo, balance and mastering

The four dimensions of a mix

Dimensions of a mixProbability tree, 4 paths, Data: Level → balance - how loud, via faders; Frequency → spectral space - via EQ (reduce masking); Stereo → left-right placement and width - via pan; Depth → near-far - via level, reverb, delayLevelFrequencyStereoDepthThe mixbalance − how loud, via fadersspectral space − via EQ (reduce masking)left-right placement and width − via pannear-far − via level, reverb, delay
Fig. 1A mix places each sound in four dimensions - level, frequency, stereo width and depth - and sounds are separated by differing in any of them.

Key points

Mixing is the art of combining all the recorded and programmed tracks of a production into a single, balanced stereo (or mono) recording in which every element can be heard and the whole sounds coherent and musical. It draws on every processing skill in the subject - level, EQ, dynamics, effects, panning - but its goal is holistic: not to make each track sound good in isolation, but to make them work together as one finished piece.
A useful way to think about a mix is as four dimensions in which each sound is placed. Level (balance): how loud each element is relative to the others. Frequency: where in the spectrum each sits, so they do not mask one another (EQ). Stereo (width): where each is placed left to right, and how wide it is (panning). Depth: how near or far each seems, front to back, created by level, reverb and delay. A good mix positions every element deliberately in all four.
These dimensions are the mixer's way of creating space for many sounds. Two instruments can coexist if they are separated in any of the four - different levels, different frequency ranges, different pan positions, or different depths. When a mix sounds cluttered or muddy, the cure is usually to separate the clashing elements in one of these dimensions rather than simply turning something up, which only starts a 'level war'.
The mix serves the music and its style. A sparse ballad wants a clear, intimate, uncluttered mix; a dense electronic track wants everything carved to fit; a rock mix wants power and impact. There is no single correct mix, but there are principles - clarity, balance, appropriate space, and translation across playback systems - that a good mix satisfies. Referencing professional tracks in the same style helps calibrate what the mix should achieve.
For the exam, be able to state the aim of mixing (combining tracks into a coherent, balanced whole where each element is heard) and describe the four dimensions - level, frequency, stereo and depth - as the ways sounds are separated and placed. Understanding that mixing is about deliberate placement in these dimensions, not just level, frames every technique that follows.
Worked example

Separating two clashing sounds

A rhythm guitar and a synth pad occupy the same space and clash. Give one way to separate them in each of the four dimensions.

  1. 01Level

    Set one clearly as the supporting element and pull it a few decibels below the other, so one leads and one supports rather than competing at equal level.

  2. 02Frequency

    EQ them complementarily - carve the pad where the guitar's body sits (and vice versa) - so each owns its frequency region.

  3. 03Stereo

    Pan the guitar to one side and the pad to the other (or wider), so they occupy different parts of the stereo field.

  4. 04Depth

    Put more reverb on the pad to push it back and keep the guitar drier and closer, separating them front to back.

Result: The clash is resolved by separating the two in level, frequency, stereo and depth - the four dimensions of the mix - not by level alone.

Exam focus

  • State the aim of mixing (a coherent, balanced whole where each element is heard) rather than making tracks sound good in isolation.
  • Describe the four dimensions - level, frequency, stereo, depth - as the ways sounds are separated and placed.

Typical mistakes

  • Trying to fix a cluttered mix only by changing levels, when separating elements in frequency, pan or depth is what is needed.
  • Mixing each track to sound good soloed rather than in the context of the whole.

Active revision

Name the four dimensions of a mix and, for two instruments that mask each other, state one way to separate them in each dimension.

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel)

§ 02

Level balance and gain staging#

●●○StandardLPPearson 9MT0 - mixing, stereo, balance and mastering

A relative level balance

Relative mix balance (dB, vocal = 0)Number line, lead vocal (reference), snare / kick, bass, rhythm guitars, pads (background)−20−15−10−50lead vocal(reference)snare / kickbassrhythm guitarspads (background)
Fig. 2A level balance is relative: the lead (here the vocal) sets the reference at 0 dB and the supporting elements sit below it, establishing the hierarchy of the mix.

Key points

Level balance - setting the relative loudness of the tracks with the faders - is the single most important and powerful mixing move, and a mix is often most of the way there once the balance is right. The balance establishes the hierarchy of the music: what leads (usually the vocal or main melody), what supports (rhythm section, harmony), and what sits in the background. Many mixing problems that people try to solve with EQ or effects are really just balance problems.
A common approach is to build the balance from a foundation. Start with the most important element (often the lead vocal) or the rhythm foundation (kick and bass), set it at a sensible level, and bring in the other elements one at a time, setting each against what is already there. Working relative to a stable reference element keeps the whole balance coherent, rather than pushing faders up in isolation.
Gain staging underpins the balance. Each track and bus should run at a healthy level - well above the noise floor, well below clipping, with plenty of headroom - so that the mix bus and any processing are not overloaded. In a modern DAW with high headroom, aim for individual tracks and the mix bus to peak comfortably below 0 dBFS (leaving headroom for mastering), using clip gain or the input trim rather than only the fader to set levels into processors.
Balance is also a moving target across a song. Automation is used to ride levels so the balance stays right through changing sections - lifting a vocal in a busy chorus, pulling an instrument back under a solo, riding a phrase that ducks. Static faders rarely hold a perfect balance through a whole arrangement, so level automation is a normal part of mixing, not an afterthought.
For the exam, be able to explain that level balance is the most important mix decision, describe building a balance from a reference element, and explain gain staging (healthy levels with headroom, avoiding clipping) and the use of level automation to hold the balance through the arrangement. Recognising that many 'EQ' or 'effect' problems are actually balance problems is a mark of understanding.
Worked example

Building a balance

Outline how you would build the level balance of a vocal-led band mix, and explain why automation is then needed.

  1. 01Set the reference

    Start with the lead vocal (or the kick and bass) at a sensible level as the reference for everything else.

  2. 02Add elements against it

    Bring in the rhythm section, then harmony and background parts one at a time, setting each relative to the vocal so the hierarchy is clear - lead loudest, supports below.

  3. 03Check gain staging

    Ensure tracks and the mix bus peak below 0 dBFS with headroom, using clip gain or trims so nothing overloads.

  4. 04Automate

    Ride the vocal up in the dense chorus and pull instruments back under solos, because a single static balance will not hold through the whole arrangement.

Result: Build the balance from the vocal reference downward with healthy gain staging, then automate levels to keep the balance right through the changing sections.

Exam focus

  • Explain that level balance is the most important mix move and describe building it from a reference element.
  • Explain gain staging (healthy levels, headroom, no clipping) and level automation to hold the balance through the song.

Typical mistakes

  • Only ever pushing faders up, so the mix gets louder and louder and runs out of headroom; balance is relative.
  • Reaching for EQ or effects to fix what is really a level-balance problem.

Active revision

Describe how you would establish the level balance of a band mix from scratch, and explain why level automation is usually needed as well.

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel)

§ 03

Panning and panning law#

●●○StandardLPPearson 9MT0 - mixing, stereo, balance and mastering

The constant-power panning law

Panning law (x = pan, 0 = left, 1 = right)Graph of left channel, y-intercept at y = 1, decreasing, on the interval x from 0 to 1, Graph of right channel, roots at x = 0, y-intercept at y = 0, increasing, on the interval x from 0 to 10.20.40.60.810.20.40.60.81centre: 0.707 (−3dB)left channelright channelChannel gainPan position
Fig. 3The constant-power pan law: as a sound pans left to right, the left channel gain follows a cosine and the right a sine; at the centre both are 0.707 (-3 dB), keeping loudness constant.

Key points

Panning places a sound in the stereo field between the left and right loudspeakers by adjusting how much of it goes to each. A pan control fully left sends the signal only to the left speaker, fully right only to the right, and centre sends it equally to both so it appears to come from the middle. Panning separates instruments across the width of the mix, so that sounds occupying the same frequency range can still be told apart by their position.
Conventional practice keeps the anchors - lead vocal, bass, kick and snare - near the centre for a solid, mono-compatible foundation, and spreads the other elements out to the sides: guitars, keys, backing vocals, percussion and stereo instruments panned to taste. This creates width and separation while keeping the low-frequency and lead elements centred, which is both stronger and safer for mono playback.
The panning law addresses a subtle level problem. A mono sound panned to the centre plays out of both speakers at once; panned hard to one side, it plays out of only one. If the centre played at full level in both, a centred sound would seem louder than the same sound panned to a side, because two speakers contribute. To keep the perceived loudness constant as a sound pans across, the panner attenuates the centre - typically by 3 dB (for constant acoustic power) - so a centred sound is turned down to compensate.
The most common law is the -3 dB constant-power law: at the centre both channels are fed at 0.707 (that is 1 over root two, or -3 dB) of full level, and the level rises to full in one channel and falls to zero in the other as you pan to a side, following a constant-power (cosine/sine) curve. Other laws (-4.5 dB, -6 dB) exist for different monitoring situations. The point is that the centre is deliberately attenuated so loudness stays even across the pan.
For the exam, be able to describe panning (placing a sound left to right by the balance to each speaker), the convention of centring anchors and spreading the rest, and the panning law - why the centre is attenuated (typically -3 dB) so perceived loudness is constant across the pan. Reading the constant-power pan curve, and stating the centre attenuation, are the examinable points.
Worked example

Why the centre is attenuated

Explain, using the panning law, why a vocal panned to the centre would sound louder than the same vocal panned hard left if no compensation were applied, and state what the law does.

  1. 01Hard left

    Panned hard left, the sound plays from one speaker only at full level.

  2. 02Centre without compensation

    Panned centre, the same sound plays from both speakers; two sources contribute, so it would be acoustically louder (by up to 3 dB in power) than the single-speaker case.

  3. 03The law's fix

    The panning law attenuates the centre by about 3 dB (feeding each channel at 0.707) so that the total acoustic power - and hence the perceived loudness - stays constant as the sound pans across.

  4. 04Result

    With the -3 dB constant-power law, the vocal seems equally loud whether centred or panned to a side, so panning changes position without changing loudness.

Result: Two speakers contribute at the centre, so without a law the centre is louder; the -3 dB constant-power law attenuates the centre (0.707) to keep loudness constant across the pan.

Exam focus

  • Describe panning and the convention of centring anchors (vocal, bass, kick, snare) and spreading the rest.
  • Explain the panning law: the centre is attenuated (typically -3 dB, 0.707) so perceived loudness is constant across the pan.

Typical mistakes

  • Panning the bass or kick hard to one side, unbalancing the low end and harming mono compatibility.
  • Thinking the pan control just fades between speakers with no level compensation - the panning law attenuates the centre.

Active revision

Explain why a mono sound panned to the centre would seem louder than the same sound panned hard left if no panning law were applied, and state the usual centre attenuation.

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel)

§ 04

Stereo, mid-side and mono compatibility#

●●○StandardLPPearson 9MT0 - mixing, stereo, balance and mastering

The stereo field

The stereo fieldSchematic diagram with 6 elements, L speaker, R speaker, stereo field, centre: vocal, bass, kick, guitar (left), keys (right)L speakerR speakerstereo fieldcentre: vocal,bass, kickguitar (left)keys (right)
Fig. 4The stereo field between the speakers: anchors (vocal, bass, kick) stay centred and mono-safe, while other elements are panned out for width and separation.

Key points

The stereo field is the space between the left and right speakers in which sounds are placed and given width. A mono source is placed at a point by panning; a stereo source (a stereo synth, a stereo overhead pair, a doubled and hard-panned part) occupies a width. A good stereo mix uses the whole width for interest and separation while keeping the low frequencies and lead elements centred and solid, so the image is both wide and stable.
Width can be created and controlled in several ways: panning mono sources apart, hard-panning double-tracked parts, using naturally stereo sources, and mid-side processing. Mid-side (from the microphone-techniques topic) splits a stereo signal into a mid (centre) and a side (difference) component, so the width can be adjusted by changing the side level relative to the mid - a powerful mastering and mixing control for widening or narrowing the image.
Mono compatibility is the crucial check: a mix must still work when its two channels are summed to mono, because many playback situations (some phones, club and PA systems, smart speakers) are mono or nearly so. The danger is phase cancellation - if a sound exists out-of-phase between the two channels, summing to mono cancels it, so a wide, phasey effect or an out-of-phase element can vanish or thin dramatically in mono. Checking the mix in mono catches this.
The safeguards follow from the earlier topics. Keep the important low-frequency and lead elements centred and in phase; be cautious with extreme stereo-widening effects, which often rely on out-of-phase content that cancels in mono; check polarity on multi-miked sources; and audition the mix in mono regularly. Mid-side is helpful here because its mid is exactly the mono sum, so the mid component is what a mono listener hears.
For the exam, be able to describe the stereo field and how width is created (panning, stereo sources, mid-side), explain mono compatibility and phase cancellation (out-of-phase content vanishes when summed to mono), and state the safeguards (centre and phase-align key elements, be wary of widening effects, check in mono). Understanding that stereo width can come at the cost of mono compatibility is the central tension.
Worked example

A widened synth that vanishes in mono

A stereo-widened synth sounds huge in stereo but almost disappears when the mix is checked in mono. Explain the cause and how to fix it.

  1. 01Diagnose

    Many stereo-wideners create width by making the two channels partly out of phase; the out-of-phase content is what the ear reads as extra width.

  2. 02The mono problem

    Summing to mono adds the two channels; the out-of-phase content cancels, so the widened synth thins or vanishes.

  3. 03Check in mono

    Regularly monitor the mix in mono (a mono button) to reveal such cancellations before they reach a mono listener.

  4. 04Fix

    Reduce the amount of widening, use a mid-side approach that keeps a solid centred mid, or achieve width by other means (panned doubles, stereo source) that stay mono-safe.

Result: The widener's out-of-phase content cancels in mono; check in mono and use mono-safe widening (less widening, mid-side, panned doubles) to keep the synth present.

Exam focus

  • Describe the stereo field and how width is created (panning, stereo sources, mid-side processing).
  • Explain mono compatibility and phase cancellation, and the safeguards (centre/phase-align key elements, be wary of widening, check in mono).

Typical mistakes

  • Using extreme stereo-wideners that rely on out-of-phase content, which cancels and vanishes when summed to mono.
  • Never checking the mix in mono, so phase problems go unnoticed until playback on a mono system.

Active revision

Explain why an aggressively 'widened' synth can disappear when a mix is played in mono, and how you would check for and avoid the problem.

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel)

§ 05

EQ and dynamics in the mix: glue#

●●●AdvancedLPPearson 9MT0 - mixing, stereo, balance and mastering

Group and mix-bus processing

Glue: groups and the mix busGraph, Tracks (EQ, dynamics) → Drum group (bus comp + EQ), Tracks (EQ, dynamics) → Vocal group (bus comp + EQ), Drum group (bus comp + EQ) → Mix bus (subtle comp + EQ), Vocal group (bus comp + EQ) → Mix bus (subtle comp + EQ), Mix bus (subtle comp + EQ) → Stereo masterTracks (EQ,dynamics)Drum group (buscomp + EQ)Vocal group (buscomp + EQ)Mix bus (subtlecomp + EQ)Stereo masterdrumsvocalsgluedglued
Fig. 5Processing at three levels: track EQ/dynamics, group buses that glue related tracks with shared compression/EQ, and the mix bus that coheres the whole - each used with restraint.

Key points

Beyond balance and panning, EQ and dynamics are used across the mix to make elements fit together and cohere. On individual tracks, EQ carves complementary frequency space (from the EQ topic) and compression controls dynamics so each part sits steadily; but mixing also uses processing on groups and buses to treat related elements as a whole, which is where the sense of a mix 'gluing' together comes from.
Grouping (bus) processing routes related tracks - all the drums, all the backing vocals - to a group bus, where one compressor and EQ treat them together. Gentle bus compression on the drum group makes the kit breathe and move as one instrument; a touch of shared EQ shapes the whole group; and the group fader controls them together. This both saves work and, importantly, makes the grouped elements sound like a unit rather than separate tracks.
Mix-bus (or 2-bus) processing treats the entire mix as a whole, typically with subtle compression and EQ on the stereo master to add cohesion and a finished feel while mixing (distinct from mastering, though related). A small amount of mix-bus compression can glue the whole mix together so it moves as one; heavy-handed processing here, though, can squash the life out of the mix, so it is used gently and set up early so the mix is built into it.
The judgement throughout is restraint and purpose. Each EQ or dynamics move on a track, group or bus should solve a heard problem (a clash, an uneven level, a lack of cohesion) or serve a deliberate character, not be applied by rote. Over-processing - compressing everything hard, EQing every track heavily - flattens and fatigues a mix; the best mixes often use less processing than expected, relying on balance, panning and space first.
For the exam, be able to explain how EQ and dynamics are used across individual tracks, groups/buses and the mix bus to make a mix cohere ('glue'), describe group and mix-bus compression and EQ and their purpose, and stress restraint. Understanding the levels at which processing is applied - track, group, mix bus - and why grouping creates cohesion, is the examinable content.
Worked example

Gluing a drum kit with bus compression

Explain how a drum group bus with gentle compression makes the kit cohere, and why it differs from compressing each drum separately.

  1. 01Route to a group

    Send all the drum tracks (kick, snare, toms, overheads) to a single drum group bus, so one compressor can act on the whole kit together.

  2. 02Gentle bus compression

    Apply a few decibels of gain reduction with a moderate attack and a tempo-related release, so the whole kit moves and breathes together on the hits.

  3. 03Why it glues

    Because one compressor responds to the summed kit, the elements pump and recover together as one instrument, which reads as cohesion; separate compressors would each react independently and not lock the kit together.

  4. 04Restraint

    Keep the compression gentle - a few decibels - so the kit is glued and energised without being squashed and losing its dynamics.

Result: One gentle compressor on the drum group makes the kit pump and breathe as a single instrument - the cohesion that per-track compression cannot give.

Exam focus

  • Explain track, group/bus and mix-bus EQ and dynamics and how bus processing 'glues' related elements into a unit.
  • Explain the purpose of gentle bus and mix-bus compression and the need for restraint.

Typical mistakes

  • Over-compressing every track and the bus, squashing the life and dynamics out of the mix.
  • Confusing group processing (one bus for related tracks) with putting the same plug-in separately on every track.

Active revision

Explain how routing all the drum tracks to a group bus with gentle compression can make the kit sound more cohesive than compressing each drum separately.

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel)

§ 06

Mastering: loudness and tonal balance#

●●●AdvancedLPPearson 9MT0 - mixing, stereo, balance and mastering

Loudness targets in LUFS

Integrated loudness (LUFS)Number line, broadcast (EBU R128), streaming target, very loud master (turned down)−24−20−16−12−8−40broadcast (EBUR128)streaming targetvery loud master(turned down)
Fig. 6Loudness in LUFS (negative, toward 0 = louder). Streaming normalises to around -14 LUFS, so mastering much louder (toward -8) is turned down on playback, sacrificing dynamics for nothing.

Key points

Mastering is the final stage, taking the finished stereo mix and polishing it for release: optimising its overall tonal balance, controlling its loudness, ensuring consistency across a set of tracks, and preparing the final files. It is a whole-mix process working on the stereo master only, using subtle EQ, compression, limiting and stereo adjustment, and it is deliberately gentle - a good master enhances a good mix, it cannot rescue a bad one.
The main jobs are tonal balance and loudness. Broad, gentle EQ corrects any overall tonal imbalance so the master sounds even and translates well across systems (a small high-shelf for air, a dip if it is boomy), guided by referencing commercial tracks in the same genre. Gentle compression adds cohesion, and a limiter on the master raises the overall loudness by shaving the peaks - the last processor in the chain, setting the final level against a ceiling.
Loudness is measured in LUFS (Loudness Units relative to Full Scale), which reflects perceived loudness rather than peak level. Streaming services normalise playback to a target (commonly around -14 LUFS), turning louder masters down, so mastering excessively loud (the 'loudness war') no longer wins level and only sacrifices dynamics. A true-peak ceiling (dBTP), typically around -1 dBTP, is set on the limiter to prevent inter-sample peaks distorting on conversion. Mastering to a sensible loudness with a safe true-peak ceiling is the modern approach.
The final steps prepare the deliverable. The master is set to the required sample rate and bit depth, and when the bit depth is reduced (for example to 16-bit for CD) dither is added to smooth the quantisation. Spacing, fades and metadata are set for a release. Throughout, mastering is about small, decisive moves and objective checking (metering, referencing, multiple playback systems), not dramatic processing.
For the exam, be able to describe mastering (final whole-mix polishing of tonal balance and loudness on the stereo master), explain loudness in LUFS and the effect of streaming normalisation (excess loudness is turned down, so dynamics are sacrificed for nothing), the true-peak ceiling, and the role of dither when reducing bit depth. Understanding that mastering is gentle, whole-mix, and loudness-aware is the key.
Worked example

The loudness-war trade-off

A producer masters a track at about -8 LUFS to be as loud as possible. A streaming service normalises to about -14 LUFS. Explain what happens and what has been lost.

  1. 01Normalisation

    The streaming service measures the master at -8 LUFS and turns it down by about 6 dB to reach its -14 LUFS target.

  2. 02No loudness gained

    After normalisation the track plays at the same loudness as a track mastered to -14 LUFS, so the extreme loudness gained nothing on that platform.

  3. 03What was lost

    To reach -8 LUFS the master was heavily limited, crushing transients and reducing dynamic range; that damage remains after it is turned down, so the track sounds flatter than a more dynamic master played at the same level.

  4. 04Better approach

    Master to a sensible loudness near the target with a safe true-peak ceiling (around -1 dBTP), preserving dynamics that survive normalisation.

Result: Normalisation turns the -8 LUFS master down to -14 LUFS, so no loudness is gained but the dynamics crushed to reach -8 LUFS are lost - the loudness war is self-defeating.

Exam focus

  • Describe mastering (final whole-mix polishing of tonal balance and loudness) and its gentle, subtle nature.
  • Explain loudness in LUFS, streaming normalisation (excess loudness turned down), the true-peak ceiling and dither on bit-depth reduction.

Typical mistakes

  • Mastering as loud as possible - streaming normalisation turns it down anyway, so only dynamics are lost (the 'loudness war').
  • Expecting mastering to fix a poor mix - it is gentle whole-mix polishing, not a repair stage; problems are fixed in the mix.

Active revision

Explain why mastering a track to be extremely loud gains nothing on a streaming service that normalises to around -14 LUFS, and what is lost by doing so.

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel) · Ofqual - GCE AS and A level qualifications (subject-level conditions and requirements) (Ofqual)

Contents

Section -- / 06

    • 01The aims of mixing○
    • 02Level balance and gain staging◐
    • 03Panning and panning law◐
    • 04Stereo, mid-side and mono compatibility◐
    • 05EQ and dynamics in the mix: glue●
    • 06Mastering: loudness and tonal balance●

0/6 Read

From notes into training

Mixing, stereo, balance and mastering

Reinforce this topic with matching tasks from the question bank.

~22
min
3
Competencies
Practise

References & sources

Sources

Pearson Edexcel

  • Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification

Ofqual

  • Ofqual - GCE AS and A level qualifications (subject-level conditions and requirements)

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