EuraStudy
Dynamic processors control level - the difference between the loud and quiet parts of a signal. This topic builds the compressor from its transfer curve (threshold, ratio and knee), adds the timing controls (attack, release) and make-up gain, then covers limiting, gating and expansion, and finishes with de-essing, side-chaining and parallel compression. Throughout it works the numbers, because the compressor's behaviour is precisely calculable and regularly examined.
5 sections~20 min reading time3 competenciesLevel Foundation 1 · Standard 2 · Advanced 2
basic level
The AS foundation is what a compressor does and the meaning of threshold and ratio.
higher level
The full A-level adds the transfer curve and calculations, attack/release, limiting, gating and side-chaining.
Reading depth: In depth
Text size: Standard
Dynamic range of a signal
A vocal ranges from a quiet verse at about -35 dBFS to a loud chorus at about -6 dBFS. Explain why one fader setting cannot balance it and what would help.
The dynamic range is about -6 - (-35) = 29 dB between the loud and quiet sections.
Set the fader so the quiet verse is audible and the chorus, 29 dB louder, will be far too loud; set it for the chorus and the verse disappears.
A compressor automatically turns down the loud chorus relative to the verse, narrowing the 29 dB range so a single fader setting works for both.
After compression the vocal sits at a consistent level and can be balanced against the mix with a static fader.
Result: The 29 dB range is too wide for one fader; a compressor reduces it so the vocal sits consistently and can be balanced.
Typical mistakes
Active revision
Explain why a vocal that swings from a whisper to a shout is hard to balance with a static fader, and which dynamic processor would help.
Active recall
Recall the key points — then reveal.
Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel)
The compressor transfer curve
Compressor transfer function
Above the threshold T the excess is divided by the ratio R; below T the output equals the input.
A compressor is set to a threshold of -20 dB and a ratio of 4:1. Find the output and gain reduction for (a) a -8 dB input and (b) a -30 dB input.
-8 dB is above the -20 dB threshold, so compression applies.
output = -20 + (-8 - (-20))/4 = -20 + 12/4 = -20 + 3 = -17 dB; gain reduction = -8 - (-17) = 9 dB.
-30 dB is below the -20 dB threshold, so the signal passes unchanged.
output = -30 dB (unity), gain reduction = 0 dB, because compression acts only above the threshold.
Result: The -8 dB input becomes -17 dB (9 dB of gain reduction); the -30 dB input is unchanged at -30 dB (below threshold).
Typical mistakes
Active revision
A compressor has a threshold of -20 dB and a ratio of 4:1. Calculate the output level and the gain reduction for an input of -8 dB, and for an input of -30 dB.
Active recall
Recall the key points — then reveal.
Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel)
Gain reduction over time: attack and release
A snare drum needs its sustain controlled but must keep its punchy transient. Describe the attack, release and make-up gain settings.
Use a relatively slow attack so the initial transient (the crack of the stick) passes through before the compressor clamps down, preserving the punch.
Set a moderate release so the compressor recovers between hits without pumping, controlling the sustain and body after the transient.
Lower the threshold until the body of the snare is compressed by a few decibels at a ratio of around 4:1, leaving the transient largely untouched.
Add make-up gain to bring the compressed snare back up to (or above) its original level, so it sounds punchier and denser rather than quieter.
Result: A slow attack keeps the transient punch, a moderate release controls the sustain, and make-up gain restores the level - a punchy, controlled snare.
Typical mistakes
Active revision
Describe the attack and release settings you would choose to keep the punch of a snare drum while controlling its sustain, and explain the role of make-up gain.
Active recall
Recall the key points — then reveal.
Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel)
Compressor versus limiter transfer curves
Select the correct dynamic processor for (a) preventing any mastering peak going over -1 dBFS, (b) removing amp hiss between guitar phrases, and (c) smoothing a vocal's level, and justify each.
Use a limiter set to a -1 dBFS ceiling: its brick-wall, very-high-ratio action guarantees no peak exceeds the ceiling, allowing safe loudness maximisation.
Use a gate: set the threshold above the hiss but below the guitar so the gate opens for the phrases and closes (silencing the hiss) in the gaps.
Use a compressor with a moderate ratio to reduce the vocal's dynamic range so it sits consistently, with make-up gain to restore level.
A compressor would not stop peaks absolutely (a limiter does), and a gate acts on the quiet end where the hiss is, not on the loud vocal peaks.
Result: Limiter for the peak ceiling, gate for the hiss between phrases, compressor for the vocal - each processor matched to the end of the level scale it controls.
Typical mistakes
Active revision
State whether a limiter, a gate or a compressor is the right tool for (a) stopping mastering peaks exceeding a ceiling, (b) removing hiss between guitar phrases, and (c) evening out a vocal, and justify each.
Active recall
Recall the key points — then reveal.
Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel)
Side-chain ducking routing
You want the bass to duck rhythmically each time the kick hits, for a pumping dance feel. Set up and tune the side-chain.
Place a compressor on the bass and set its side-chain (key) input to the kick drum, so the kick triggers the compression while the bass is the signal being compressed.
Lower the threshold until each kick produces several decibels of gain reduction on the bass at a moderate-to-high ratio, so the bass dips clearly on every kick.
Set the release to control the pump: a fast release makes the bass spring back quickly for an obvious pumping effect; a slower release gives a gentler dip - the release is the main feel control.
Play the groove: the bass should duck and recover in time with the kick, opening space for the kick and creating the rhythmic pump.
Result: Feed the kick to the bass compressor's key input; threshold/ratio set the depth and the release sets how pumping the ducking feels.
Typical mistakes
Active revision
Describe how you would set up a side-chain so that a bass line ducks each time the kick drum hits, and state one setting that controls how pumping the effect sounds.
Active recall
Recall the key points — then reveal.
Sources: Pearson Edexcel Level 3 Advanced GCE in Music Technology (9MT0) Specification (Pearson Edexcel) · Ofqual - GCE AS and A level qualifications (subject-level conditions and requirements) (Ofqual)
References & sources