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Notes · StatisticsUK · A-Levels

Introduction to probability distributions

This topic introduces discrete random variables and their probability distributions, the cumulative distribution function, and the expectation and variance that summarise a distribution. It develops the algebra of linear transformations E(aX + b) and Var(aX + b) and the discrete uniform distribution, providing the language used by every named distribution that follows.

5 sections·~11 min reading time·3 competencies·Level Foundation 1 · Standard 3 · Advanced 1

T·0555 / 18
Exam profile
AO1 · Compute probabilities, expectation and variance from a discrete distributionAO2 · Use the expectation and variance algebra for linear transformationsAO3 · Model a discrete situation with a random variable and interpret its mean and spread
Operators:findcalculatedetermineshow thatmodelinterpret

basic level

The AS foundation expects discrete probability distributions and the use of the total-probability-of-one condition to find an unknown constant.

higher level

The full A-Level expects fluent expectation and variance, the linear-transformation rules and the discrete uniform distribution.

Depth

Reading depth: In depth

Text

Text size: Standard

Contents · 5 sections▾
  1. Introduction to probability distributions
    • 01Discrete random variables and probability functions○
    • 02The cumulative distribution function◐
    • 03Expectation of a discrete random variable◐
    • 04Variance and standard deviation◐
    • 05Linear transformations and the discrete uniform distribution●
§ 01

Discrete random variables and probability functions#

●○○FoundationLPPearson Edexcel 9ST0, Topic 4 (Paper 1)

A discrete probability distribution

P(X = x)Column chart: probability by x, Data: P(X = x) · 1: 0.1; P(X = x) · 2: 0.2; P(X = x) · 3: 0.3; P(X = x) · 4: 0.400.050.10.150.20.250.30.350.412340.10.20.30.4probabilityx
Fig. 1The distribution of X: probabilities 0.1, 0.2, 0.3, 0.4 sum to 1.

Key points

A discrete random variable XXX takes a countable set of values, each with an associated probability, and its probability distribution lists those values against their probabilities P(X=x)P(X = x)P(X=x), given as a table or a formula. The two defining conditions are that every probability lies between 0 and 1, and that they sum to 1 over all possible values: ∑P(X=x)=1\sum P(X = x) = 1∑P(X=x)=1. This normalisation condition is the tool used to find an unknown constant in a distribution.
When a distribution is given by a formula such as P(X=x)=kxP(X = x) = kxP(X=x)=kx for x=1,2,3,4x = 1, 2, 3, 4x=1,2,3,4, the constant kkk is found by imposing ∑P(X=x)=1\sum P(X = x) = 1∑P(X=x)=1: here k(1+2+3+4)=10k=1k(1 + 2 + 3 + 4) = 10k = 1k(1+2+3+4)=10k=1, so k=110k = \tfrac{1}{10}k=101​. Setting up and solving this equation is the standard first step whenever a distribution contains an unknown, and it must be done before any probability or average is computed.
Once the full distribution is known, any event probability is the sum of the probabilities of the values in it. So P(X≥3)P(X \geq 3)P(X≥3) is obtained by adding P(X=3)P(X = 3)P(X=3) and any larger values, and P(1<X≤3)P(1 < X \leq 3)P(1<X≤3) by adding P(X=2)P(X = 2)P(X=2) and P(X=3)P(X = 3)P(X=3). Care with strict versus non-strict inequalities is essential for a discrete variable, because the endpoints carry probability.
The distribution below, with P(X=x)P(X = x)P(X=x) equal to 0.1, 0.2, 0.3 and 0.4 for x=1,2,3,4x = 1, 2, 3, 4x=1,2,3,4, is used throughout this topic. Its bars sum to 1, and it is deliberately asymmetric so that the mean, variance and their transformations are non-trivial to compute.
∑all xP(X=x)=1,0≤P(X=x)≤1\sum_{\text{all } x} P(X = x) = 1, \qquad 0 \leq P(X = x) \leq 1all x∑​P(X=x)=1,0≤P(X=x)≤1

A valid probability distribution

The probabilities are non-negative and sum to 1; this fixes any unknown constant.

Worked example

Finding an unknown constant

The distribution of XXX is P(X=x)=cx2P(X = x) = cx^2P(X=x)=cx2 for x=1,2,3x = 1, 2, 3x=1,2,3. Find ccc and P(X≥2)P(X \geq 2)P(X≥2).

  1. 01Sum to 1

    c(12+22+32)=14c=1c(1^2 + 2^2 + 3^2) = 14c = 1c(12+22+32)=14c=1, so c=114c = \tfrac{1}{14}c=141​.

  2. 02Relevant probabilities

    P(X=2)=414P(X = 2) = \tfrac{4}{14}P(X=2)=144​ and P(X=3)=914P(X = 3) = \tfrac{9}{14}P(X=3)=149​.

  3. 03Add

    P(X≥2)=414+914=1314P(X \geq 2) = \tfrac{4}{14} + \tfrac{9}{14} = \tfrac{13}{14}P(X≥2)=144​+149​=1413​.

    P(X≥2)=414+914=1314P(X \geq 2) = \frac{4}{14} + \frac{9}{14} = \frac{13}{14}P(X≥2)=144​+149​=1413​

Result: c=114c = \tfrac{1}{14}c=141​ and P(X≥2)=1314P(X \geq 2) = \tfrac{13}{14}P(X≥2)=1413​.

Exam focus

  • Use ∑P(X=x)=1\sum P(X = x) = 1∑P(X=x)=1 to find an unknown constant.
  • Compute event probabilities such as P(X≥2)P(X \geq 2)P(X≥2) by summing the relevant values, respecting the inequality.

Typical mistakes

  • Not imposing that the probabilities sum to 1 when a constant is unknown.
  • Mishandling strict versus non-strict inequalities for a discrete variable, so including or excluding an endpoint wrongly.

Active revision

A discrete random variable has P(X=x)=k(5−x)P(X = x) = k(5 - x)P(X=x)=k(5−x) for x=1,2,3,4x = 1, 2, 3, 4x=1,2,3,4. Find kkk and P(X≥3)P(X \geq 3)P(X≥3).

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Statistics (9ST0) Specification (Pearson Edexcel)

§ 02

The cumulative distribution function#

●●○StandardLPPearson Edexcel 9ST0, Topic 4 (Paper 1)

The cumulative distribution function

F(x) = P(X <= x)Column chart: cumulative probability by x, Data: F(x) · 1: 0.1; F(x) · 2: 0.3; F(x) · 3: 0.6; F(x) · 4: 100.20.40.60.8112340.10.30.61cumulative probabilityx
Fig. 2F(x) = P(X <= x) rises to 1: values 0.1, 0.3, 0.6, 1.0 at x = 1, 2, 3, 4.

Key points

The cumulative distribution function (cdf) of a discrete random variable is F(x)=P(X≤x)F(x) = P(X \leq x)F(x)=P(X≤x), the running total of the probabilities up to and including xxx. It starts at 0 below the smallest value, increases in a step at each value of XXX by that value's probability, and reaches 1 at the largest value. For the distribution 0.1, 0.2, 0.3, 0.4 the cdf takes the values 0.1, 0.3, 0.6 and 1.0 at x=1,2,3,4x = 1, 2, 3, 4x=1,2,3,4.
The cdf makes range probabilities immediate: P(X≤x)P(X \leq x)P(X≤x) is read directly, P(X>x)=1−F(x)P(X > x) = 1 - F(x)P(X>x)=1−F(x), and P(a<X≤b)=F(b)−F(a)P(a < X \leq b) = F(b) - F(a)P(a<X≤b)=F(b)−F(a). For a discrete variable these must be handled with care over the endpoints, since P(X<x)P(X < x)P(X<x) differs from P(X≤x)P(X \leq x)P(X≤x) by exactly P(X=x)P(X = x)P(X=x).
Conversely, the individual probabilities can be recovered from the cdf by differencing: P(X=x)=F(x)−F(x−1)P(X = x) = F(x) - F(x-1)P(X=x)=F(x)−F(x−1), where x−1x-1x−1 denotes the previous value of XXX. This two-way relationship between the probability function and the cdf is exactly the discrete analogue of the relationship between a density and its integral for continuous variables in a later topic.
The cdf is the natural object for the cumulative tables used with the binomial and Poisson distributions, where a calculator or table returns P(X≤r)P(X \leq r)P(X≤r) and every other probability is obtained from it by subtraction. Fluency with F(x)F(x)F(x) here pays off directly in those distributions and in hypothesis testing, where critical regions are defined through cumulative probabilities.
F(x)=P(X≤x),P(a<X≤b)=F(b)−F(a)F(x) = P(X \leq x), \qquad P(a < X \leq b) = F(b) - F(a)F(x)=P(X≤x),P(a<X≤b)=F(b)−F(a)

The cumulative distribution function

The running total of probabilities; range probabilities come from differences of FFF.

Worked example

Range probability from the cdf

Given F(1)=0.1F(1) = 0.1F(1)=0.1, F(2)=0.3F(2) = 0.3F(2)=0.3, F(3)=0.6F(3) = 0.6F(3)=0.6, F(4)=1.0F(4) = 1.0F(4)=1.0, find P(2≤X≤3)P(2 \leq X \leq 3)P(2≤X≤3).

  1. 01Rewrite the range

    P(2≤X≤3)=F(3)−F(1)P(2 \leq X \leq 3) = F(3) - F(1)P(2≤X≤3)=F(3)−F(1), because F(1)F(1)F(1) removes X=1X = 1X=1 but keeps X=2,3X = 2, 3X=2,3.

  2. 02Substitute

    F(3)−F(1)=0.6−0.1=0.5F(3) - F(1) = 0.6 - 0.1 = 0.5F(3)−F(1)=0.6−0.1=0.5.

    P(2≤X≤3)=F(3)−F(1)=0.6−0.1=0.5P(2 \leq X \leq 3) = F(3) - F(1) = 0.6 - 0.1 = 0.5P(2≤X≤3)=F(3)−F(1)=0.6−0.1=0.5
  3. 03Check

    Directly, P(X=2)+P(X=3)=0.2+0.3=0.5P(X = 2) + P(X = 3) = 0.2 + 0.3 = 0.5P(X=2)+P(X=3)=0.2+0.3=0.5, which agrees.

Result: P(2≤X≤3)=0.5P(2 \leq X \leq 3) = 0.5P(2≤X≤3)=0.5.

Exam focus

  • Build the cdf by cumulating probabilities and recover P(X=x)P(X = x)P(X=x) by differencing.
  • Use FFF to compute range probabilities, taking care over endpoints.

Typical mistakes

  • Confusing P(X<x)P(X < x)P(X<x) with P(X≤x)P(X \leq x)P(X≤x), which differ by P(X=x)P(X = x)P(X=x).
  • Forgetting that the cdf must reach exactly 1 at the largest value.

Active revision

For the distribution with P(X=x)P(X=x)P(X=x) equal to 0.1, 0.2, 0.3, 0.4 at x=1,2,3,4x = 1, 2, 3, 4x=1,2,3,4, write down F(x)F(x)F(x) and find P(2≤X≤3)P(2 \leq X \leq 3)P(2≤X≤3).

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Statistics (9ST0) Specification (Pearson Edexcel)

§ 03

Expectation of a discrete random variable#

●●○StandardLPPearson Edexcel 9ST0, Topic 4 (Paper 1)

Key points

The expectation, or mean, of a discrete random variable is E(X)=∑x P(X=x)E(X) = \sum x\,P(X = x)E(X)=∑xP(X=x), the average value of XXX weighted by its probabilities. It is the long-run average outcome: if the experiment were repeated many times, the mean of the observed values would settle towards E(X)E(X)E(X). It need not be a value the variable can actually take — the expected score on the distribution below is exactly 3.0, and for a fair die it is 3.5.
Computing E(X)E(X)E(X) is a matter of multiplying each value by its probability and summing. For the distribution with P(X=x)P(X = x)P(X=x) equal to 0.1, 0.2, 0.3, 0.4 at x=1,2,3,4x = 1, 2, 3, 4x=1,2,3,4, E(X)=1(0.1)+2(0.2)+3(0.3)+4(0.4)=3.0E(X) = 1(0.1) + 2(0.2) + 3(0.3) + 4(0.4) = 3.0E(X)=1(0.1)+2(0.2)+3(0.3)+4(0.4)=3.0. Laying the calculation out in a table of xxx, P(X=x)P(X = x)P(X=x) and xP(X=x)xP(X = x)xP(X=x) keeps it organised and reduces slips.
Expectation extends to functions of XXX: E(g(X))=∑g(x) P(X=x)E(g(X)) = \sum g(x)\,P(X = x)E(g(X))=∑g(x)P(X=x). The most important case is E(X2)=∑x2P(X=x)E(X^2) = \sum x^2 P(X = x)E(X2)=∑x2P(X=x), needed for the variance in the next section. Note carefully that E(X2)E(X^2)E(X2) is generally NOT equal to [E(X)]2[E(X)]^2[E(X)]2; the difference between them is exactly the variance.
Expectation is linear: E(aX+b)=aE(X)+bE(aX + b) = aE(X) + bE(aX+b)=aE(X)+b for constants aaa and bbb. This follows directly from the definition and means a linear rescaling of the variable rescales its mean in the same way, a fact used constantly when changing units or standardising.
E(X)=∑x P(X=x),E(g(X))=∑g(x) P(X=x)E(X) = \sum x\,P(X = x), \qquad E(g(X)) = \sum g(x)\,P(X = x)E(X)=∑xP(X=x),E(g(X))=∑g(x)P(X=x)

Expectation

The probability-weighted average of XXX (or of a function of XXX).

Worked example

Computing E(X) and E(X^2)

For the distribution with P(X=x)P(X = x)P(X=x) equal to 0.1, 0.2, 0.3, 0.4 at x=1,2,3,4x = 1, 2, 3, 4x=1,2,3,4, find E(X)E(X)E(X) and E(X2)E(X^2)E(X2).

  1. 01E(X)

    1(0.1)+2(0.2)+3(0.3)+4(0.4)=0.1+0.4+0.9+1.6=3.01(0.1) + 2(0.2) + 3(0.3) + 4(0.4) = 0.1 + 0.4 + 0.9 + 1.6 = 3.01(0.1)+2(0.2)+3(0.3)+4(0.4)=0.1+0.4+0.9+1.6=3.0.

    E(X)=0.1+0.4+0.9+1.6=3.0E(X) = 0.1 + 0.4 + 0.9 + 1.6 = 3.0E(X)=0.1+0.4+0.9+1.6=3.0
  2. 02E(X²)

    1(0.1)+4(0.2)+9(0.3)+16(0.4)=0.1+0.8+2.7+6.4=10.01(0.1) + 4(0.2) + 9(0.3) + 16(0.4) = 0.1 + 0.8 + 2.7 + 6.4 = 10.01(0.1)+4(0.2)+9(0.3)+16(0.4)=0.1+0.8+2.7+6.4=10.0.

  3. 03Note

    [E(X)]2=9[E(X)]^2 = 9[E(X)]2=9, which is not E(X2)=10E(X^2) = 10E(X2)=10; the gap of 1 is the variance.

Result: E(X)=3.0E(X) = 3.0E(X)=3.0 and E(X2)=10.0E(X^2) = 10.0E(X2)=10.0.

Exam focus

  • Compute E(X)E(X)E(X) and E(X2)E(X^2)E(X2) from a distribution, laid out systematically.
  • Apply the linearity E(aX+b)=aE(X)+bE(aX + b) = aE(X) + bE(aX+b)=aE(X)+b.

Typical mistakes

  • Writing E(X2)=[E(X)]2E(X^2) = [E(X)]^2E(X2)=[E(X)]2; these are different and their difference is the variance.
  • Forgetting to weight each value by its probability, so averaging the values only.

Active revision

For P(X=x)P(X = x)P(X=x) equal to 0.1, 0.2, 0.3, 0.4 at x=1,2,3,4x = 1, 2, 3, 4x=1,2,3,4, find E(X)E(X)E(X) and E(X2)E(X^2)E(X2).

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Statistics (9ST0) Specification (Pearson Edexcel)

§ 04

Variance and standard deviation#

●●○StandardLPPearson Edexcel 9ST0, Topic 4 (Paper 1)

Key points

The variance of a discrete random variable measures the spread of its distribution about the mean, Var(X)=E((X−μ)2)\text{Var}(X) = E\big((X - \mu)^2\big)Var(X)=E((X−μ)2) where μ=E(X)\mu = E(X)μ=E(X). In practice it is almost always computed by the equivalent form Var(X)=E(X2)−[E(X)]2\text{Var}(X) = E(X^2) - [E(X)]^2Var(X)=E(X2)−[E(X)]2, which needs only the two expectations already found. The standard deviation Var(X)\sqrt{\text{Var}(X)}Var(X)​ returns the spread to the original units of XXX.
For the distribution with E(X)=3.0E(X) = 3.0E(X)=3.0 and E(X2)=10.0E(X^2) = 10.0E(X2)=10.0, the variance is 10−32=110 - 3^2 = 110−32=1, so the standard deviation is 1. The computational form is preferred because it avoids the awkward table of squared deviations, though the two forms are algebraically identical and give the same answer.
Variance behaves differently from expectation under a linear transformation: Var(aX+b)=a2Var(X)\text{Var}(aX + b) = a^2 \text{Var}(X)Var(aX+b)=a2Var(X). Adding a constant bbb shifts every value equally and leaves the spread unchanged, so bbb has no effect; multiplying by aaa scales the deviations by aaa and hence the variance by a2a^2a2. The standard deviation scales by ∣a∣|a|∣a∣.
These rules combine cleanly: if Y=2X+3Y = 2X + 3Y=2X+3 then E(Y)=2E(X)+3E(Y) = 2E(X) + 3E(Y)=2E(X)+3 and Var(Y)=4 Var(X)\text{Var}(Y) = 4\,\text{Var}(X)Var(Y)=4Var(X). Recognising that only the multiplier affects the spread — and that it does so as its square — prevents the common error of adding the shift to the variance, and it underlies the standard-error formulae met in estimation.
Var(X)=E(X2)−[E(X)]2,Var(aX+b)=a2 Var(X)\text{Var}(X) = E(X^2) - [E(X)]^2, \qquad \text{Var}(aX + b) = a^2\,\text{Var}(X)Var(X)=E(X2)−[E(X)]2,Var(aX+b)=a2Var(X)

Variance and its linear transformation

A shift bbb leaves the variance unchanged; a scale aaa multiplies it by a2a^2a2.

Worked example

Variance and a linear transformation

For the distribution with E(X)=3E(X) = 3E(X)=3 and E(X2)=10E(X^2) = 10E(X2)=10, find Var(X)\text{Var}(X)Var(X) and hence E(Y)E(Y)E(Y) and Var(Y)\text{Var}(Y)Var(Y) where Y=2X+3Y = 2X + 3Y=2X+3.

  1. 01Variance of X

    Var(X)=10−32=1\text{Var}(X) = 10 - 3^2 = 1Var(X)=10−32=1.

  2. 02Mean of Y

    E(Y)=2(3)+3=9E(Y) = 2(3) + 3 = 9E(Y)=2(3)+3=9.

  3. 03Variance of Y

    Var(Y)=22×1=4\text{Var}(Y) = 2^2 \times 1 = 4Var(Y)=22×1=4; the +3+3+3 has no effect.

    Var(Y)=22×Var(X)=4\text{Var}(Y) = 2^2 \times \text{Var}(X) = 4Var(Y)=22×Var(X)=4
  4. 04Standard deviation of Y

    4=2\sqrt{4} = 24​=2.

Result: Var(X)=1\text{Var}(X) = 1Var(X)=1, E(Y)=9E(Y) = 9E(Y)=9, Var(Y)=4\text{Var}(Y) = 4Var(Y)=4 and the standard deviation of YYY is 2.

Exam focus

  • Compute Var(X)\text{Var}(X)Var(X) using E(X2)−[E(X)]2E(X^2) - [E(X)]^2E(X2)−[E(X)]2 and the standard deviation.
  • Apply Var(aX+b)=a2Var(X)\text{Var}(aX + b) = a^2\text{Var}(X)Var(aX+b)=a2Var(X) correctly, ignoring the shift bbb.

Typical mistakes

  • Adding the shift constant bbb into the variance; only the scale factor matters.
  • Scaling the variance by aaa instead of a2a^2a2.

Active revision

If Var(X)=1\text{Var}(X) = 1Var(X)=1 and Y=2X+3Y = 2X + 3Y=2X+3, find Var(Y)\text{Var}(Y)Var(Y) and the standard deviation of YYY.

Active recall

Recall the key points — then reveal.

Sources: Pearson Edexcel Level 3 Advanced GCE in Statistics (9ST0) Specification (Pearson Edexcel)

§ 05

Linear transformations and the discrete uniform distribution#

●●●AdvancedLPPearson Edexcel 9ST0, Topic 4 (Paper 1)

Key points

The discrete uniform distribution assigns equal probability to each of nnn equally likely values, the standard model being the score on a fair die, uniform on 1,2,…,n1, 2, \ldots, n1,2,…,n with P(X=x)=1nP(X = x) = \frac{1}{n}P(X=x)=n1​. It is the simplest named discrete distribution and a useful check-case for the expectation and variance machinery, because its mean and variance have closed forms.
For the uniform distribution on 111 to nnn, summing the arithmetic and square series gives E(X)=n+12E(X) = \frac{n + 1}{2}E(X)=2n+1​ and Var(X)=n2−112\text{Var}(X) = \frac{n^2 - 1}{12}Var(X)=12n2−1​. For a fair six-sided die these give E(X)=3.5E(X) = 3.5E(X)=3.5 and Var(X)=3512=2.92\text{Var}(X) = \frac{35}{12} = 2.92Var(X)=1235​=2.92 (3 s.f.), results worth remembering as a benchmark and as a check on general calculations.
The linear-transformation rules bring modelling flexibility. If a game pays out £(2X+1)\pounds(2X + 1)£(2X+1) on a die score XXX, the expected payout is 2E(X)+1=2(3.5)+1=£82E(X) + 1 = 2(3.5) + 1 = \pounds82E(X)+1=2(3.5)+1=£8 and its variance is 4 Var(X)=4×3512=3534\,\text{Var}(X) = 4 \times \frac{35}{12} = \frac{35}{3}4Var(X)=4×1235​=335​. This lets the mean and spread of a rescaled quantity be found without rebuilding its distribution.
The value of these results is conceptual as much as computational: they show that a distribution is fully summarised for many purposes by its mean and variance, and that these summaries transform predictably under rescaling. That principle carries directly into the named distributions and into the standard-error and confidence-interval work of the inference topics.
E(X)=n+12,Var(X)=n2−112E(X) = \frac{n + 1}{2}, \qquad \text{Var}(X) = \frac{n^2 - 1}{12}E(X)=2n+1​,Var(X)=12n2−1​

Discrete uniform on 1 to n

For equally likely values 1,2,…,n1, 2, \ldots, n1,2,…,n; for a fair die (n=6n = 6n=6) these give 3.5 and 2.92.

Worked example

Mean and variance of a fair die, rescaled

A fair six-sided die shows score XXX. A game pays £(2X+1)\pounds(2X + 1)£(2X+1). Find the expected payout and its variance.

  1. 01Mean of X

    E(X)=6+12=3.5E(X) = \frac{6 + 1}{2} = 3.5E(X)=26+1​=3.5.

  2. 02Variance of X

    Var(X)=62−112=3512\text{Var}(X) = \frac{6^2 - 1}{12} = \frac{35}{12}Var(X)=1262−1​=1235​.

  3. 03Expected payout

    E(2X+1)=2(3.5)+1=8E(2X + 1) = 2(3.5) + 1 = 8E(2X+1)=2(3.5)+1=8, so the expected payout is £8\pounds8£8.

  4. 04Variance of payout

    Var(2X+1)=22×3512=353=11.7\text{Var}(2X + 1) = 2^2 \times \frac{35}{12} = \frac{35}{3} = 11.7Var(2X+1)=22×1235​=335​=11.7 (3 s.f.).

    Var(2X+1)=4×3512=353\text{Var}(2X+1) = 4 \times \frac{35}{12} = \frac{35}{3}Var(2X+1)=4×1235​=335​

Result: The expected payout is £8\pounds8£8 with variance 353=11.7\frac{35}{3} = 11.7335​=11.7 (3 s.f.).

Exam focus

  • Use the closed forms for the mean and variance of a discrete uniform distribution.
  • Combine the uniform results with the linear-transformation rules for a rescaled payout.

Typical mistakes

  • Using n2−112\frac{n^2 - 1}{12}12n2−1​ for a uniform distribution that does not start at 1 without adjusting.
  • Applying Var(aX+b)=a2Var(X)\text{Var}(aX + b) = a^2\text{Var}(X)Var(aX+b)=a2Var(X) but rescaling the standard deviation by a2a^2a2 instead of ∣a∣|a|∣a∣.

Active revision

A fair eight-sided die is scored 111 to 888. Find E(X)E(X)E(X) and Var(X)\text{Var}(X)Var(X).

Active recall

Recall the key points — then reveal.

Sources: GCE AS and A level subject content (Statistics) (Department for Education / Ofqual)

Contents

Section -- / 05

    • 01Discrete random variables and probability functions○
    • 02The cumulative distribution function◐
    • 03Expectation of a discrete random variable◐
    • 04Variance and standard deviation◐
    • 05Linear transformations and the discrete uniform distribution●

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Introduction to probability distributions

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References & sources

Sources

Pearson Edexcel

  • Pearson Edexcel Level 3 Advanced GCE in Statistics (9ST0) Specification

Department for Education / Ofqual

  • GCE AS and A level subject content (Statistics)

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