EuraStudy
Photography has two great families of media - traditional analogue (film and the chemical darkroom) and digital (the sensor and the computer) - and the specification expects awareness of both. This topic maps the span of photographic media, techniques and processes: what analogue photography is and how film is developed and printed; what digital photography is, from the sensor and RAW capture to image-editing software; how the two workflows compare and what they share; and how to select media purposefully for an intention and experiment with them. It is the AO2 foundation on which the camera, composition and processing topics build.
5 sections~23 min reading time3 competenciesLevel Foundation 1 · Standard 3 · Advanced 1
basic level
AS-Level expects competent handling of at least one photographic medium and awareness of the alternatives.
higher level
The full A-Level expects a broad, experimental command of media and processes, selected purposefully across a sustained enquiry.
Reading depth: In depth
Text size: Standard
Photographic media, techniques and processes
A student wants gritty, timeless black-and-white portraits with a hand-made feel. Distinguish the medium, technique and process choices.
Black-and-white film, developed and printed in the darkroom, suits the 'timeless, hand-made' intention better than a slick digital file - the medium itself carries part of the meaning.
Techniques within that medium: soft directional light for character, a standard lens and close viewpoint for intimacy, and a higher-speed film for grain.
The process runs from exposing the film, through developing the negatives, to making enlarged darkroom prints with dodging and burning to control the tones.
The same intention could be approximated digitally with a black-and-white, high-contrast, grain-added treatment - a legitimate choice, but the analogue process delivers the tactile quality more authentically.
Result: The example separates the medium (black-and-white film + darkroom), the techniques (light, lens, film speed) and the process (expose, develop, print) - the three levels of choice AO2 asks you to make deliberately.
Typical mistakes
Active revision
List the photographic media and processes you have access to (digital camera, phone, film camera, darkroom, editing software, etc.) and note one quality and one limitation of each.
Active recall
Recall the key points — then reveal.
Sources: AQA AS and A-level Art and Design (7201-7206) specification (AQA)
A student must choose between ISO 100 and ISO 1600 black-and-white film for a dim indoor gig and for a bright still life. Advise.
Low ISO (100) is less sensitive - fine grain, clean tones, but needs plenty of light; high ISO (1600) is more sensitive - works in low light but shows coarse grain.
The dark venue has little light, so ISO 1600 lets you shoot hand-held at a usable shutter speed; the grain suits the raw, energetic subject and becomes an expressive quality.
The still life is well lit and static, so ISO 100 gives the cleanest, most detailed, finest-grained image - ideal for a considered, sharp result.
Film speed is not just technical: grain can be a fault to avoid (the still life) or an expressive texture to embrace (the gig) - the choice serves the intention.
Result: ISO 1600 suits the dim, energetic gig (light and expressive grain); ISO 100 suits the bright, considered still life (clean detail) - film speed selected for both light and effect.
Typical mistakes
Active revision
Draw and label the analogue process as a flow: expose film to latent image, develop to negative, enlarge and expose paper, develop to print - and note where dodging and burning fit.
Active recall
Recall the key points — then reveal.
Sources: Ofqual - GCE AS and A level qualifications (Ofqual)
The digital photographic process
A student shooting a high-contrast sunset intends to bring out both the bright sky and the dark foreground in editing. RAW or JPEG?
They plan significant tonal adjustment - recovering detail in the bright highlights and lifting the dark shadows - which demands maximum image information.
A JPEG has already discarded much highlight and shadow information; a RAW file keeps all the sensor captured, so far more can be recovered without quality loss.
Shooting RAW lets them pull back highlight detail in the sky and open up the shadow foreground in editing, achieving a balanced image a JPEG could not support.
RAW's latitude is not an excuse for sloppy exposure - a well-exposed RAW gives the best result - but it is the right choice whenever heavy editing is intended.
Result: RAW is chosen because the heavy tonal editing needs the full image information film-like negative preserves - the format matched to the process.
Typical mistakes
Active revision
Shoot one subject in RAW, then process it two ways in editing software (for example a natural version and a high-contrast black-and-white version); note how much latitude the RAW file gave you and how the treatments change the meaning.
Active recall
Recall the key points — then reveal.
Sources: AQA AS and A-level Art and Design (7201-7206) specification (AQA)
Analogue and digital workflows
A student's project is a slow, contemplative study of a landscape across the seasons. Which workflow, and why?
The project is slow, contemplative and considered - about deliberate observation over time, not rapid capture.
Film's cost-per-frame and delayed feedback enforce exactly the slow, deliberate shooting the project wants, and its tonal quality suits a contemplative landscape.
Digital's speed and iteration are less aligned with the intention, though its editing control and low cost across many seasons are practical advantages.
Either is defensible, but the intention leans toward analogue for its deliberation and tonal quality - a medium chosen to reinforce the way of working, not just to record.
Result: The medium is chosen to suit the intention: film's slowness and tonal quality reinforce a contemplative landscape project - showing awareness of both technologies used as a meaningful choice.
Typical mistakes
Active revision
Make a two-column comparison of analogue and digital: what they share (the capture core) and where they differ (recording, processing, feedback, cost, quality). Then note which suits a project you are planning, and why.
Active recall
Recall the key points — then reveal.
Sources: Ofqual - GCE AS and A level qualifications (Ofqual)
An experimental sample workflow
A student's idea is 'reflections in the city'. Show how to explore it as evidenced AO2.
Shoot reflections in windows, puddles and metal, at different times of day, with different apertures (sharp vs shallow) and both in colour and black-and-white - a broad spread.
Also try a deliberate experiment - a double exposure overlaying a reflection and its source, or a montage - to test a process-led direction.
Lay the variations out together and annotate what each does, noting which best capture the disorienting doubling the student finds interesting.
Select the double-exposure direction as most promising, then refine it through repeated attempts into a small resolved set - evidencing explore-then-refine.
Result: The single idea becomes a broad, evidenced exploration narrowed to a refined direction - purposeful experimentation that shows AO2 and turns up a distinctive approach.
Typical mistakes
Active revision
Make a sample sheet for one idea: produce eight variations changing one variable at a time (light, aperture, treatment, process), lay them out, annotate what each does, and mark the two you would refine.
Active recall
Recall the key points — then reveal.
Sources: AQA AS and A-level Art and Design (7201-7206) specification (AQA)
References & sources