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Notes/Drama and Theatre/Design elements: lighting, sound, set, costume (and puppets)
Notes · Drama and TheatreUK · A-Levels

Design elements: lighting, sound, set, costume (and puppets)

This topic examines the designer's five languages in detail - lighting, sound, set and staging, costume, and puppets - and how each creates atmosphere, locates the action, and communicates meaning and interpretation to an audience. It builds the precise vocabulary you need to propose and justify design choices in the written exam and to realise design in the practical components, and it sets out the main staging configurations and the audience-stage relationship each creates.

5 sections·~22 min reading time·2 competencies·Level Foundation 1 · Standard 3 · Advanced 1

T·0999 / 15
Exam profile
AO3 · Demonstrate knowledge and understanding of how the design elements create meaningAO4 · Analyse and evaluate the effect of design choices on the audience
Operators:identifydescribeexplainapplyanalysejustify

basic level

AS-Level expects knowledge of the main design elements and the ability to propose specific choices and their effects for a moment of a play.

higher level

The full A-level requires fluent, detailed command of every design element, the staging configurations, and how design choices combine to realise an interpretation.

Depth

Reading depth: In depth

Text

Text size: Standard

Contents · 5 sections▾
  1. Design elements: lighting, sound, set, costume (and puppets)
    • 01The design elements: an overview○
    • 02Lighting design◐
    • 03Sound design◐
    • 04Set, staging and space◐
    • 05Costume, make-up, masks and puppets●
§ 01

The design elements: an overview#

●○○FoundationLPAQA 7262 (design elements)LPOfqual GCE Drama and Theatre subject content

The five design elements and what they do

The design elementsProbability tree, 5 paths, Data: Lighting → mood, focus, time, place, symbolism; Sound → atmosphere, tension, place, comment; Set + staging → the world; audience relationship; Costume → period, class, character, change; Puppets → performing objects; symbolLightingSoundSet + stagingCostumePuppetsDesignmood, focus, time, place, symbolismatmosphere, tension, place, commentthe world; audience relationshipperiod, class, character, changeperforming objects; symbol
Fig. 1Five design languages, each creating atmosphere, place, focus and meaning - unified by the production's interpretation.

Key points

Everything an audience experiences in the theatre beyond the actors' own bodies and voices is the work of design, and the specification groups it into five elements: lighting, sound, set (including staging and props), costume (with make-up, hair and masks), and puppets. Each is a distinct language with its own means of expression, and each does the same fundamental jobs - creating atmosphere, establishing time and place, focusing attention, and communicating meaning and interpretation. Understanding design means understanding these five languages well enough to propose specific choices in any of them and to explain what they communicate.
Design is never mere decoration; it is a primary way theatre makes meaning. A cold blue light, a sudden silence, a towering grey wall, a soiled costume, a puppet standing in for a child - each of these carries meaning as surely as a line of dialogue, and often more powerfully, because it works directly on the audience's senses and feelings. The best way to think about any design element is to ask what it communicates and how it makes the audience feel, rather than merely what it looks or sounds like. Design choices are meaningful choices, and they are judged by their effect.
The design elements work together and are unified by the production's interpretation. A designer, guided by the director's concept, coordinates lighting, sound, set and costume so that they reinforce one another and speak with one voice - a naturalistic production dressing every element in convincing realism, an abstract one stripping them all back to a few symbolic essentials. Because the elements combine, the strongest design thinking is coordinated: it asks not only 'what should the lighting do here?' but 'how should the lighting, sound and set work together to create this atmosphere and meaning?'
In the written exam you propose and justify design choices for specific moments of your set plays, and in the practical components you may realise a design as your chosen role. In both, precision is everything: a strong design idea is a specific, achievable choice ('a single hard side-light in steel-blue') tied to a clear effect ('isolating her and casting a long shadow that makes her seem watched'), not a vague gesture ('dramatic lighting'). The sections that follow examine each element in turn - lighting, sound, set and staging, and costume with puppets - building the vocabulary and the habits of specific, justified design thinking.
Worked example

Coordinating the design elements for one atmosphere

A scene should feel like a warm, safe family home at first. Suggest how three design elements could combine to create it.

  1. 01Fix the intended atmosphere

    The audience should feel warmth, comfort and security, so every element must contribute to a cosy, lived-in domesticity.

  2. 02Choose the lighting

    Use warm amber light at a gentle intensity, as if from lamps, pooling softly on the living space so it feels enclosed and homely.

  3. 03Choose the sound and set

    Under it, a faint domestic hum - a kettle, distant radio - and a set full of worn, comfortable furniture, family clutter and soft textures that read as a real, loved home.

  4. 04Coordinate for later contrast

    Because the elements are coordinated, they can later be turned together - the light cooling, the sound souring, the set stripped - to shatter the safety, showing how coordinated design sets up meaning across a play.

Result: Three coordinated choices (warm light, domestic sound, lived-in set) build one atmosphere and set up its later reversal - showing how the design elements combine to make and change meaning.

Exam focus

  • Know the five design elements (lighting, sound, set/staging, costume, puppets) and that each creates atmosphere, place, focus and meaning.
  • Treat design as a language that communicates meaning, and always tie a specific choice to its effect on the audience.

Typical mistakes

  • Treating design as decoration or background rather than a primary means of making meaning.
  • Proposing vague design ideas ('nice lighting', 'a simple set') with no specific choice or intended effect.

Active revision

For one moment of a play, jot a specific choice in three different design elements (for instance a lighting, a sound and a costume choice) and the effect each is meant to have.

Active recall

Recall the key points — then reveal.

Sources: AQA AS and A-level Drama and Theatre (7261 / 7262) specification (AQA)

§ 02

Lighting design#

●●○StandardLPAQA 7262 (lighting)LPOfqual GCE Drama and Theatre subject content

The functions of lighting

What lighting doesProbability tree, 5 paths, Data: Mood + atmosphere → colour + intensity; Time + place → dawn, night, interior; gobos; Focus → specials, isolation, reveal/conceal; Symbolism → light as hope, dark as death; Rhythm → fades, snaps, cross-fadesMood + atmosphereTime + placeFocusSymbolismRhythmLightingcolour + intensitydawn, night, interior; gobosspecials, isolation, reveal/conceallight as hope, dark as deathfades, snaps, cross-fades
Fig. 2Lighting serves several functions at once - setting mood, locating the action, focusing attention, carrying symbolism, and shaping rhythm.

Key points

Lighting is the most fluid and controlling of the design elements: it decides what the audience can see, where they look, and how they feel about it, and it can transform a stage instantly. Its expressive means are a small, learnable set of variables. Intensity is brightness, from full and exposing to dim and secretive. Colour, achieved with gels or LED mixing, carries strong associations - warm ambers and golds for comfort or day, cold blues and greens for night, unease or death, harsh whites for clinical exposure, deep reds for danger or passion. Angle and direction shape mood and form: overhead light can feel oppressive, low front light flattens, side light sculpts and dramatises, back light silhouettes, and footlights or up-light distort and unsettle.
Beyond these, focus and shape control the audience's attention and the sense of place. A tight spotlight or a narrow special isolates a single figure and pulls every eye to them; a broad wash lights the whole stage evenly; areas of the stage can be lit or left in darkness to reveal and conceal. Gobos (cut metal or glass patterns placed in a lantern) throw textures and shapes - the bars of a window, dappled leaves, a prison grille - to suggest location and mood without scenery. Transitions - how lighting changes - are expressive in themselves: a slow fade feels like time passing or hope draining, a snap blackout cuts action off abruptly, a cross-fade shifts us seamlessly between places or moods.
The functions lighting serves follow from these means. It creates mood and atmosphere (the single most important job); it establishes time of day and place (a dawn state, a sodium street-lamp, a candlelit interior); it directs the audience's focus to what matters; it can be symbolic (a shaft of light as hope, encroaching darkness as death); and it shapes the rhythm of a production through its changes. A single lighting state, well chosen, can do several of these at once - a cold, dim, tightly focused blue special both sets a night-time mood, isolates the figure, and symbolises their loneliness.
For the exam and for practical realisation, propose lighting as specific, justified choices. Name the variables - the intensity, colour, angle, focus and transition - and state the effect: not 'the lighting would be sad' but 'a dim, cold blue wash with a single hard overhead special on him, fading almost imperceptibly over the scene, would make him seem abandoned and make the audience feel the slow loss of hope'. Because lighting is so controlling and so fluid, it is often the most powerful design tool available for a given moment, and precise command of its vocabulary is one of the most useful things a drama student can have.
Worked example

Designing a lighting transition for meaning

A character's hope collapses over a single long speech. Design a lighting choice that communicates this to the audience.

  1. 01Choose the starting state

    Begin the speech in a relatively warm, open state - a soft amber wash with reasonable intensity - to match the character's initial hope and give somewhere to fall from.

  2. 02Design the transition

    Across the speech, run an extremely slow fade that cools the colour toward blue and drops the intensity, and slowly tightens the focus to a single narrowing special on the character.

  3. 03Time it to the text

    Pace the fade so that the warmth is almost gone by the speech's turning point and the character finishes nearly isolated in a cold, dim pool - the light collapsing with the hope.

  4. 04State the effect

    Because the change is so gradual, the audience feels the loss rather than noticing a cue - the lighting makes the character's inner collapse visible and shared, without a word of explanation.

Result: A designed transition (warm-and-open to cold-and-isolated, timed to the speech) externalises the character's collapse - showing how lighting's variables and its changes together carry meaning.

Exam focus

  • Use the precise vocabulary of lighting - intensity, colour, angle/direction, focus, gobos, transitions - to propose specific states.
  • Name the functions a lighting choice serves (mood, time/place, focus, symbolism, rhythm) and its effect on the audience.

Typical mistakes

  • Writing 'dramatic' or 'sad' lighting without naming the actual variables (colour, angle, intensity, focus) that create the effect.
  • Ignoring transitions - how the light changes - which are as expressive as the states themselves.

Active revision

Design a lighting state for one tense moment of a play: name the intensity, colour, angle, focus and any transition, and state the mood and meaning it creates.

Active recall

Recall the key points — then reveal.

Sources: Ofqual - GCE AS and A level qualifications (Ofqual)

§ 03

Sound design#

●●○StandardLPAQA 7262 (sound)LPOfqual GCE Drama and Theatre subject content

How sound is used

Sound designProbability tree, 7 paths, Data: Materials → music + motif; Materials → effects (spot + atmosphere); Materials → silence; Choices → live or recorded; Choices → diegetic or non-diegetic; Choices → volume, direction, timing; Functions → mood, place, tension, commentMaterialsChoicesFunctionsSoundmusic + motifeffects (spot + atmosphere)silencelive or recordeddiegetic or non-diegeticvolume, direction, timingmood, place, tension, comment
Fig. 3Sound design combines materials - music, effects, ambience and silence - to serve mood, place, tension, motif and comment.

Key points

Sound shapes atmosphere and meaning as powerfully as lighting, and often more subtly, because it can work on an audience below conscious attention. Its materials are music (composed underscore, songs, motifs), sound effects (spot effects tied to an action, like a door or a gunshot, and atmospheric effects that build a place, like traffic, birdsong or wind), and the acoustic atmosphere or ambience of a scene. Sound can be recorded and played back, or made live (a musician, a foley effect, the actors themselves), and it can be naturalistic (the real sounds of the world) or abstract (a drone, a distortion, a heartbeat) - each choice carrying a different relationship to reality.
A key distinction is between diegetic sound, which exists in the world of the play and can be heard by the characters (a radio they switch on, a knock at their door), and non-diegetic sound, which the audience hears but the characters do not (an underscore, a symbolic effect). Both are powerful, and the line between them can be played with for effect. Amplification and the direction of sound matter too: where a sound seems to come from, whether it surrounds the audience or comes from a point, and how loud it is, all shape how it lands - a whisper amplified into the whole auditorium is unsettling precisely because it breaks the natural scale.
Sound serves several functions. It creates mood and atmosphere (a low drone for dread, warm music for comfort); it establishes location and time (a busy street, a ticking clock, a period song); it builds and releases tension (a rising underscore, a sudden silence); it can act as a motif, a recurring sound tied to a character, idea or threat that gains meaning through repetition; and it can comment on the action, an ironic or emotional counterpoint to what is seen. Silence is part of sound design too: the deliberate removal of sound can be the most charged choice of all, focusing the audience and making a moment land.
As with lighting, propose sound as specific, justified choices. Name the material (the music, effect or atmosphere), whether it is live or recorded, diegetic or non-diegetic, its volume and timing, and state the effect: not 'tense music' but 'a low, almost subsonic drone creeping in under the dialogue and rising imperceptibly, so the audience feels dread before anything threatening is seen'. The timing of sound - when it enters, builds, and above all cuts out - is central to its power, and coordinating sound with lighting and action (a drone rising as the light dims, cut sharply at a revelation) is where sound design does its strongest work.
Worked example

Using a sound motif across a play

A production wants the audience to feel a growing, unnamed threat. Design a sound motif to achieve this.

  1. 01Invent the motif

    Create a short, distinctive non-diegetic sound - say a single low, metallic ring with a long decay - that is arresting but not obviously frightening on first hearing.

  2. 02Seed it early

    Introduce it quietly at the first hint of the threat, so the audience registers it without knowing why it matters - planting an association.

  3. 03Build the association

    Return the motif each time the threat advances, a little louder or lower each time, so that through repetition the audience learns to link the sound with danger and begins to dread the sound itself.

  4. 04Exploit it at the climax

    At the crisis, either strike the motif at full force or, more chillingly, withhold it into total silence - either way the audience's conditioned response makes the moment land hard.

Result: A recurring sound motif, seeded and built through repetition, makes an unnamed threat felt across the whole production - showing how sound gains meaning over time and how its timing delivers the payoff.

Exam focus

  • Use precise sound vocabulary - music, spot and atmospheric effects, live vs recorded, diegetic vs non-diegetic, motif, silence - to propose specific choices.
  • Name the function a sound serves (mood, place, tension, motif, comment) and the effect and timing of the choice.

Typical mistakes

  • Vague sound ideas ('scary music', 'nice sound effects') with no specific material, timing or effect.
  • Forgetting that silence and the timing of a sound's entrance and exit are as expressive as the sound itself.

Active revision

Design a sound choice for one moment of a play: name the material, whether it is live or recorded and diegetic or non-diegetic, its timing, and the effect it creates.

Active recall

Recall the key points — then reveal.

Sources: AQA AS and A-level Drama and Theatre (7261 / 7262) specification (AQA)

§ 04

Set, staging and space#

●●○StandardLPAQA 7262 (set and staging)LPOfqual GCE Drama and Theatre subject content

Proscenium (end-on) staging

Proscenium (end-on)Schematic diagram with 3 elements, Stage, Audience, single sightline (fourth wall)StageAudiencesingle sightline(fourth wall)
Fig. 4Proscenium (end-on): the audience sits on one side and looks through a 'picture frame' at the action - distance and a clear frame, supporting the fourth wall.

Key points

The set and the staging create the physical world of the play and, crucially, the audience's spatial relationship to it. The most fundamental decision is the staging configuration - how the audience is arranged around the acting space - because it shapes everything about how the production is seen and felt. The main configurations are the proscenium (or end-on) stage, where the audience sits on one side looking through a 'picture frame' at the action; the thrust stage, where the acting area projects out into the audience, who sit on three sides; theatre in the round, where the audience surrounds a central stage on all sides; traverse (or avenue) staging, where the audience sits on two opposite sides with the action between them; and promenade, where there is no fixed seating and the audience moves through the space and follows the action.
Each configuration creates a different relationship and different opportunities and demands. The proscenium creates distance and a clear frame, supporting illusion and the 'fourth wall' of naturalism, but keeps the audience at one remove. The thrust and the round bring the audience close and surround the action with faces, creating intimacy and immediacy but demanding that actors and designers keep every side in mind (no upstage to hide in, sightlines from all around). Traverse sets characters against a backdrop of the opposite audience and suits confrontation and division. Promenade dissolves the boundary between audience and action entirely, creating immersion. Choosing a configuration is therefore an interpretive decision, not just a practical one - it declares how close the audience should be and how the world should be framed.
Within the chosen configuration, the set itself builds the world through its scenery, structures, levels and materials, and through its style. A set can be realistic (a detailed, believable room) or abstract and symbolic (a bare stage, a single ramp, a wall of doors), minimal or elaborate, and this style makes a strong statement about the production's interpretation. Levels - raised platforms, steps, rostra - are especially expressive, signalling status and power and shaping the stage picture, and the materials and condition of a set (gleaming or decayed, warm wood or cold steel) carry mood and meaning. Props, the objects the actors handle, are part of this design and can be realistic or symbolic and can carry great significance.
For the exam and for practical work, treat set and staging as interpretive choices tied to effect. Decide and justify a configuration ('staging it in the round would surround the trapped family with watching faces, denying them any privacy and implicating the audience'), and design the set's style, levels and materials to serve the concept ('a raked stage of cracked concrete tilting toward the audience would make the world feel unstable and oppressive'). Because the set and staging frame everything else and set the audience's whole relationship to the play, they are among the most consequential design decisions, and the figures below show the audience-stage relationship each main configuration creates.

Thrust staging

Thrust stageSchematic diagram with 5 elements, Stage, thrust, Audience, Audience, AudienceStagethrustAudienceAudienceAudience
Fig. 5Thrust: the stage projects into the auditorium and the audience sits on three sides - closeness and immediacy, with sightlines to keep on every side.

Theatre in the round

In the roundSchematic diagram with 5 elements, Stage, Audience, Audience, Audience, AudienceStageAudienceAudienceAudienceAudience
Fig. 6In the round: the audience surrounds a central stage on all sides - maximum intimacy, no upstage to hide in, and the audience implicated across the action.

Traverse staging

TraverseSchematic diagram with 3 elements, Stage, Audience, AudienceStageAudienceAudience
Fig. 7Traverse: the audience sits on two opposite sides with the action between them - characters set against a backdrop of watching faces, suiting confrontation and division.
Worked example

Choosing a staging configuration for meaning

A play is about a family under constant scrutiny from their community, with no privacy. Which staging configuration would you choose, and why?

  1. 01Identify the core meaning

    The play's heart is exposure and the loss of privacy - the family is always watched - so the staging should make the audience feel that scrutiny physically.

  2. 02Weigh the configurations

    Proscenium would keep the audience at a distance and frame the family safely; that works against the meaning. A surrounding relationship would press the meaning home.

  3. 03Choose and justify

    Choose theatre in the round: the family is encircled by watching faces on every side, can never turn away from being seen, and has no upstage to hide in - the staging enacts the play's theme of constant scrutiny.

  4. 04Implicate the audience

    Because the audience sees itself across the stage, watching, it becomes the scrutinising community - the configuration makes the spectators complicit, deepening the meaning beyond what a set alone could.

Result: The configuration is chosen as an interpretive decision - the round enacting the play's theme of scrutiny and implicating the audience - showing how staging itself carries meaning.

Exam focus

  • Know the main staging configurations (proscenium, thrust, in-the-round, traverse, promenade) and the audience relationship each creates.
  • Justify a configuration and a set's style, levels and materials as interpretive choices serving the concept and its effect.

Typical mistakes

  • Ignoring the staging configuration, or defaulting to proscenium without considering how another relationship would serve the meaning.
  • Designing a set as scenery to look at rather than as a meaningful, interpretive world with a chosen style, levels and materials.

Active revision

Choose a staging configuration for a play you know and write two sentences: one on the audience-stage relationship it creates, and one on how the set's style and levels would serve your interpretation.

Active recall

Recall the key points — then reveal.

Sources: AQA AS and A-level Drama and Theatre (7261 / 7262) specification (AQA)

§ 05

Costume, make-up, masks and puppets#

●●●AdvancedLPAQA 7262 (costume and puppets)LPOfqual GCE Drama and Theatre subject content

How costume communicates

Costume and the worn designProbability tree, 7 paths, Data: Costume means → cut + silhouette; Costume means → fabric + colour; Costume means → condition + detail; Signifies → period, class, age, character, change; Extended by → make-up + hair; Extended by → masks (fix + depersonalise); Extended by → puppets (performing objects)Costume meansSignifiesExtended byWorn on the bodycut + silhouettefabric + colourcondition + detailperiod, class, age, character, changemake-up + hairmasks (fix + depersonalise)puppets (performing objects)
Fig. 8Costume communicates character through cut, fabric, colour, condition and detail - extended by make-up, masks and puppets as stylised, meaning-bearing choices.

Key points

Costume is the design worn on the actor's body, and it is one of the most direct ways theatre communicates character. A costume signals at a glance a character's period, social class, occupation, age, personality and mood, and it does so before a word is spoken. Its expressive means are cut and silhouette, fabric and texture, colour, condition (new and pristine, or worn and soiled), and detail (a single striking accessory, a particular object). Colour is especially powerful - a character in red among greys, a family dressed alike, a shift from bright to drab - and, like a soiling coat, costume can be tracked across a play to make a character's change visible on the body over time.
Costume also declares the production's style and can be realistic or heavily stylised. A naturalistic production dresses its characters in convincing period or contemporary clothes; a stylised one may use symbolic, exaggerated or abstract costume, uniform looks, or deliberate anachronism (setting a classical play in modern dress) to make an interpretive point. Make-up and hair extend the costume onto the face and head - ageing a character, marking illness or violence, or, in a stylised production, becoming bold, non-naturalistic design. The decisions are always interpretive: what should this character's clothing tell the audience, and how does it serve the production's meaning?
Masks and puppets are more radical costume-adjacent tools with a long theatrical history and strong effect. A mask fixes an expression and depersonalises, turning a character into a type, a spirit or a force, and demanding a heightened, physical style of performance; it can create the uncanny, the ritual or the comic (as in the stock masks of commedia dell'arte). Puppets are performing objects - figures manipulated by visible or hidden operators - that can do what live actors cannot: represent an animal, a child, a giant, the dead or the fantastical, and carry powerful symbolic meaning. A well-handled puppet can draw extraordinary emotional investment from an audience precisely because they watch an object being given life.
For the exam and practical realisation, propose costume, make-up, masks and puppets as specific, justified, interpretive choices. Name the choice - the cut, colour, fabric, condition or accessory of a costume; the effect of a mask; the design and operation of a puppet - and state what it communicates and how it serves the concept: not 'a nice costume' but 'a once-fine coat, now frayed and colourless, its buttons missing, so the audience reads at a glance a man fallen from status and worn down by time'. Because these elements are worn by or stand in for the characters themselves, they are among the most intimate and legible of design choices, and the strongest design thinking coordinates them with lighting, sound and set so that the whole production speaks with one voice.
Worked example

Using a puppet for meaning

A production must represent a vulnerable child at the centre of the story, but wants the audience to feel the child's fragility intensely. Why might a puppet serve this better than a child actor, and how would you use it?

  1. 01Identify the intended effect

    The audience should feel the child's fragility and vulnerability acutely, and see the child as an object of care that others act upon.

  2. 02Weigh the puppet's power

    A puppet is visibly an object given life by its operators, and audiences invest deeply in that fragile animation - the child's helplessness is embodied in a figure literally dependent on others to move and breathe.

  3. 03Design its operation

    Have the puppet operated openly by performers who become the forces shaping the child's life, their hands always on the figure, so the audience constantly sees the child being handled, lifted, moved by others.

  4. 04State the meaning

    The visible dependency makes the child's vulnerability inescapable, and the care or roughness of the operators' handling becomes the story's emotional register - meaning a live child actor could not carry so purely.

Result: The puppet is chosen and operated for a specific interpretive effect - embodying dependency and fragility through visible animation - demonstrating puppets as powerful, meaning-bearing design, not spectacle.

Exam focus

  • Use precise costume vocabulary - cut/silhouette, fabric, colour, condition, detail - and read what a costume communicates about character.
  • Understand masks (fixing expression, depersonalising) and puppets (performing objects with symbolic power) as interpretive design choices.

Typical mistakes

  • Describing a costume's appearance without reading what it signifies about the character or the production's meaning.
  • Treating masks and puppets as gimmicks rather than as powerful, meaning-bearing choices demanding a particular performance style.

Active revision

Design a costume for one character that tells the audience their status, personality and current state at a glance - name the cut, colour, fabric, condition and one detail, and state what each communicates.

Active recall

Recall the key points — then reveal.

Sources: Ofqual - GCE AS and A level qualifications (Ofqual)

Contents

Section -- / 05

    • 01The design elements: an overview○
    • 02Lighting design◐
    • 03Sound design◐
    • 04Set, staging and space◐
    • 05Costume, make-up, masks and puppets●

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Design elements: lighting, sound, set, costume (and puppets)

Reinforce this topic with matching tasks from the question bank.

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Competencies
Practise

References & sources

Sources

AQA

  • AQA AS and A-level Drama and Theatre (7261 / 7262) specification

Ofqual

  • Ofqual - GCE AS and A level qualifications

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