EuraStudy
This chapter sets out what makes a product succeed for real users: how products are developed and improved, how inclusive and user-centred design widens who a product serves, how ergonomics and anthropometric data make a product fit the human body, and - drawing on the broad Design and Technology title - how mechanical systems create and control the movement many products need, with the calculations that size them.
4 sections~16 min reading time3 competenciesLevel Standard 2 · Advanced 2
basic level
AS-Level expects product development, inclusive design and the use of anthropometric data understood, with the basic idea of a mechanism.
higher level
The full A-Level expects anthropometric percentiles and mechanical calculations (mechanical advantage, velocity ratio, gear ratio, efficiency) applied, and design decisions justified against the user and the function. Mechanical devices feature most heavily in the Design Engineering title; here they support products that must create or control movement.
Reading depth: In depth
Text size: Standard
Influences on product development
Cordless power tools largely replaced corded ones over two decades. Explain the roles of technology push and market pull, and comment on obsolescence.
Better lithium-ion batteries and efficient brushless motors made cordless tools powerful and long-lasting enough to rival corded ones - a technology enabling a new product.
Users wanted the freedom and safety of no trailing cable on site and at home - a real demand pulling the product forward; the successful cordless tool answers this need with the new battery technology.
Frequent changes of battery format can make older tools obsolete even when working, a form of designed obsolescence that raises waste concerns; a responsible maker keeps a battery platform compatible across generations.
Result: Cordless tools were driven by both technology push (better batteries and motors) and market pull (demand for cordless freedom); changing battery formats illustrate how obsolescence can be designed in, with environmental consequences.
Typical mistakes
Active revision
Choose a product that has changed markedly over a decade. Explain whether technology push or market pull drove its development and evaluate whether any of its changes amount to planned obsolescence.
Active recall
Recall the key points — then reveal.
Sources: GCE AS and A level subject content for design and technology (Department for Education) · AQA A-level Design and Technology: Product Design (7552) specification (AQA)
Redesign the controls of a microwave oven to be more inclusive. Identify three features and explain how each widens the range of users served.
Replace small flush buttons with large, raised, well-spaced buttons with a tactile click, so users with limited dexterity, arthritis or poor eyesight can find and press them - and everyone benefits from easier use.
Use a large, high-contrast display and simple symbols, so users with reduced vision can read settings; clarity helps every user work the microwave quickly.
Offer a single large 'start with 30 seconds' control and clear feedback, reducing the cognitive load for users unfamiliar with complex menus while still allowing full control - inclusive without excluding advanced use.
Result: Large tactile buttons, a high-contrast display and simple forgiving operation make the microwave usable by people with reduced dexterity or vision while helping every user - inclusive design widens the mainstream product rather than creating a separate version.
Typical mistakes
Active revision
A kitchen appliance is to be usable by older people and those with limited hand strength or eyesight, as well as everyone else. Identify three inclusive design features and explain how each widens who can use it.
Active recall
Recall the key points — then reveal.
Sources: AQA A-level Design and Technology: Product Design (7552) specification (AQA)
Anthropometric percentiles of stature (illustrative)
A designer must set the height of a doorway so that virtually everyone can walk through without stooping. Using the illustrative data (5th percentile stature 1600 mm, 50th 1740 mm, 95th 1880 mm), determine the percentile to design to and a suitable door height.
A doorway is a clearance - a space everyone must pass through - so it must accommodate the largest user; smaller users then fit automatically.
Design to the 95th percentile stature (1880 mm), so 95% of people are shorter and fit easily; designing to the 50th percentile (1740 mm) would leave many taller people stooping.
Add an allowance for shoes (about 25 mm) and clearance for headroom, hats and comfortable movement (about 100 mm): 1880 + 25 + 100 = 2005 mm.
A door height of about 2000 mm (2 m) accommodates the 95th percentile plus allowances - close to the standard internal door height - so almost everyone passes through without stooping.
Result: Design the doorway to the 95th percentile stature (1880 mm) plus about 125 mm of allowances, giving roughly 2000 mm - a clearance is sized to the largest user so that everyone smaller fits too.
Typical mistakes
Active revision
A public-transport grab rail must be reachable by standing passengers of all sizes. State which percentile you would design its height to, justify the choice, and describe one allowance you would add.
Active recall
Recall the key points — then reveal.
Sources: GCE AS and A level subject content for design and technology (Department for Education) · AQA A-level Design and Technology: Product Design (7552) specification (AQA)
A lever: effort, load and fulcrum
Mechanical advantage
The ratio of load to effort. An MA greater than 1 means a small effort moves a larger load.
Velocity ratio (lever)
The geometry of the machine: for a lever it equals the effort arm divided by the load arm.
Efficiency
In an ideal machine MA equals VR (100% efficient); friction makes MA less than VR in a real machine, so efficiency is below 100%.
Gear ratio
A gear ratio greater than 1 means the driven gear turns more slowly than the driver but with more torque (speed traded for force).
Mechanisms and types of motion
(a) A lever lifts a 300 N load with an effort of 120 N; the effort arm is 600 mm and the load arm is 200 mm. Find the mechanical advantage, velocity ratio and efficiency. (b) A 20-tooth driver gear drives a 60-tooth gear at 300 rpm. Find the gear ratio and output speed.
MA = load / effort = 300 / 120 = 2.5.
VR = effort arm / load arm = 600 / 200 = 3.
Efficiency = MA / VR x 100 = 2.5 / 3 x 100 = 83.3%, so friction loses about a sixth of the input.
Gear ratio = driven teeth / driver teeth = 60 / 20 = 3 (a 3:1 reduction).
Output speed = input speed / gear ratio = 300 / 3 = 100 rpm; the driven gear turns three times slower than the driver but delivers about three times the torque.
Result: The lever has MA 2.5, VR 3 and efficiency 83.3%; the 3:1 gear reduces 300 rpm to 100 rpm and roughly triples the torque - the ratios size the mechanism to the required force and speed.
Typical mistakes
Active revision
A driver gear of 20 teeth drives a gear of 60 teeth at an input speed of 300 rpm. Calculate the gear ratio and the output speed, and state what happens to the torque.
Active recall
Recall the key points — then reveal.
Sources: GCE AS and A level subject content for design and technology (Department for Education) · AQA A-level Design and Technology: Product Design (7552) specification (AQA)
References & sources