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Notes · MathematicsUK · A-Levels

Vectors

Vectors describe quantities with both magnitude and direction in two and three dimensions. The A-Level covers vector notation, magnitude and direction, addition, subtraction and scalar multiplication, unit and position vectors, and the use of vectors to solve geometric and kinematic problems. (The scalar product and vector equations of lines belong to Further Mathematics.)

4 sections·~9 min reading time·3 competencies·Level Foundation 1 · Standard 2 · Advanced 1

T·111111 / 20
Exam profile
AO1 · Carry out vector arithmetic and find magnitudes in 2D and 3DAO2 · Prove geometric relationships such as collinearity and ratios using vectorsAO3 · Model positions and displacements with vectors
Operators:findshow thatprovedetermineexpress

basic level

AS-Level covers 2D vectors, magnitude and direction, addition, scalar multiples and position vectors.

higher level

The full A-Level extends all of this to three dimensions and to geometric proofs (collinearity, ratios, midpoints).

Depth

Reading depth: In depth

Text

Text size: Standard

Contents · 4 sections▾
  1. Vectors
    • 01Vectors, notation and magnitude○
    • 02Vector arithmetic and unit vectors◐
    • 03Position vectors and geometry◐
    • 04Vectors in three dimensions and applications●
§ 01

Vectors, notation and magnitude#

●○○FoundationLPDfE GCE Mathematics J1LPAQA 7357 J

A vector and its components

Vector componentsGeometric figure, O, P, a = 4i + 3j, 4, 3OPx1x243a = 4i +3j
Fig. 1a=4i+3j\mathbf{a} = 4\mathbf{i} + 3\mathbf{j}a=4i+3j has magnitude 42+32=5\sqrt{4^2 + 3^2} = 542+32​=5.

Key points

A vector is a quantity with both magnitude and direction, in contrast to a scalar, which has magnitude only. Displacement, velocity, acceleration and force are vectors; distance, speed and mass are scalars. Vectors are written in bold (a\mathbf{a}a) or underlined, and a displacement from AAA to BBB as AB→\overrightarrow{AB}AB. This distinction between what has direction and what does not runs through all of mechanics.
In component form a two-dimensional vector is written either as a column (ab)\begin{pmatrix} a \\ b \end{pmatrix}(ab​) or in terms of the unit vectors i\mathbf{i}i (one unit in the xxx-direction) and j\mathbf{j}j (one unit in the yyy-direction) as ai+bja\mathbf{i} + b\mathbf{j}ai+bj. The two notations are interchangeable, and three-dimensional vectors simply add a zzz-component with the unit vector k\mathbf{k}k.
The magnitude (or modulus) of a vector is its length, found by Pythagoras: ∣(ab)∣=a2+b2\left|\begin{pmatrix} a \\ b \end{pmatrix}\right| = \sqrt{a^2 + b^2}​(ab​)​=a2+b2​ in two dimensions, and a2+b2+c2\sqrt{a^2 + b^2 + c^2}a2+b2+c2​ in three. This is the distance the displacement covers, or the size of the velocity or force. The direction of a 2D vector can be given as the angle it makes with the positive xxx-axis, found using tan⁡θ=ba\tan\theta = \dfrac{b}{a}tanθ=ab​.
Two vectors are equal only if they have the same magnitude and the same direction — position in the plane is irrelevant, so a vector can be translated freely. A vector's negative −a-\mathbf{a}−a has the same magnitude but the opposite direction. These conventions let the same displacement be represented wherever it is convenient, which is what makes vector geometry so flexible.
∣(ab)∣=a2+b2,∣(abc)∣=a2+b2+c2\left|\begin{pmatrix} a \\ b \end{pmatrix}\right| = \sqrt{a^2 + b^2}, \qquad \left|\begin{pmatrix} a \\ b \\ c \end{pmatrix}\right| = \sqrt{a^2 + b^2 + c^2}​(ab​)​=a2+b2​,​​abc​​​=a2+b2+c2​

Magnitude of a vector

The length is found by Pythagoras from the components.

Worked example

Magnitude of a 3D vector

Find the magnitude of v=2i−3j+6k\mathbf{v} = 2\mathbf{i} - 3\mathbf{j} + 6\mathbf{k}v=2i−3j+6k.

  1. 01Apply the 3D magnitude formula

    ∣v∣=22+(−3)2+62|\mathbf{v}| = \sqrt{2^2 + (-3)^2 + 6^2}∣v∣=22+(−3)2+62​.

  2. 02Compute the squares

    =4+9+36=49= \sqrt{4 + 9 + 36} = \sqrt{49}=4+9+36​=49​.

    ∣v∣=4+9+36=49|\mathbf{v}| = \sqrt{4 + 9 + 36} = \sqrt{49}∣v∣=4+9+36​=49​
  3. 03Simplify

    =7= 7=7.

Result: ∣v∣=7|\mathbf{v}| = 7∣v∣=7.

Exam focus

  • Compute magnitudes with Pythagoras in both two and three dimensions.
  • Keep vector and scalar quantities distinct, and use the correct bold/arrow notation.

Typical mistakes

  • Adding components without the square root when finding a magnitude.
  • Treating a vector's position in the plane as significant (only magnitude and direction matter).

Active revision

Given a=5i−12j\mathbf{a} = 5\mathbf{i} - 12\mathbf{j}a=5i−12j, find ∣a∣|\mathbf{a}|∣a∣ and the angle a\mathbf{a}a makes with the positive xxx-axis.

Active recall

Recall the key points — then reveal.

Sources: Mathematics: AS and A level content (GCE subject content) (Department for Education) · AQA A-level Mathematics 7357 specification (AQA)

§ 02

Vector arithmetic and unit vectors#

●●○StandardLPDfE GCE Mathematics J2LPAQA 7357 J

Triangle law of addition

a + bGeometric figure, O, A, B, a, b, a + bOABx1x2aba + b
Fig. 2Placing b\mathbf{b}b head-to-tail after a\mathbf{a}a, the resultant a+b\mathbf{a} + \mathbf{b}a+b runs from the start to the finish.

Key points

Vectors are added and subtracted component by component: (ab)+(cd)=(a+cb+d)\begin{pmatrix} a \\ b \end{pmatrix} + \begin{pmatrix} c \\ d \end{pmatrix} = \begin{pmatrix} a + c \\ b + d \end{pmatrix}(ab​)+(cd​)=(a+cb+d​). Geometrically, addition follows the triangle law (place the tail of the second at the head of the first; the sum runs from the start to the finish) or, equivalently, the parallelogram law. Subtraction a−b\mathbf{a} - \mathbf{b}a−b is addition of the negative, a+(−b)\mathbf{a} + (-\mathbf{b})a+(−b).
Scalar multiplication scales a vector by a number: kak\mathbf{a}ka multiplies every component by kkk, giving a vector ∣k∣|k|∣k∣ times as long, in the same direction if k>0k > 0k>0 and the opposite direction if k<0k < 0k<0. A key consequence is the test for parallel vectors: two vectors are parallel exactly when one is a scalar multiple of the other, a=kb\mathbf{a} = k\mathbf{b}a=kb.
A unit vector has magnitude 1 and is used to specify a direction. To find the unit vector in the direction of a\mathbf{a}a, divide by its magnitude: a^=a∣a∣\hat{\mathbf{a}} = \dfrac{\mathbf{a}}{|\mathbf{a}|}a^=∣a∣a​. This is used constantly in mechanics to resolve a force or velocity along a given direction, and to write a vector of a required length in a given direction.
These operations combine: a vector of magnitude 101010 in the direction of a=3i+4j\mathbf{a} = 3\mathbf{i} + 4\mathbf{j}a=3i+4j is 10 a^=10×3i+4j5=6i+8j10\,\hat{\mathbf{a}} = 10 \times \dfrac{3\mathbf{i} + 4\mathbf{j}}{5} = 6\mathbf{i} + 8\mathbf{j}10a^=10×53i+4j​=6i+8j. Being fluent in scaling to a unit vector and back out to a required magnitude is a recurring, examinable skill.
a^=a∣a∣\hat{\mathbf{a}} = \frac{\mathbf{a}}{|\mathbf{a}|}a^=∣a∣a​

Unit vector

Divide a vector by its magnitude to obtain a vector of length 1 in the same direction.

a∥b  ⟺  a=kb for some scalar k\mathbf{a} \parallel \mathbf{b} \iff \mathbf{a} = k\mathbf{b}\ \text{for some scalar } ka∥b⟺a=kb for some scalar k

Test for parallel vectors

Vectors are parallel exactly when one is a scalar multiple of the other.

Worked example

A vector of given magnitude and direction

Find the vector of magnitude 20 in the direction of d=2i−j+2k\mathbf{d} = 2\mathbf{i} - \mathbf{j} + 2\mathbf{k}d=2i−j+2k.

  1. 01Find the magnitude

    ∣d∣=22+(−1)2+22=9=3|\mathbf{d}| = \sqrt{2^2 + (-1)^2 + 2^2} = \sqrt{9} = 3∣d∣=22+(−1)2+22​=9​=3.

  2. 02Unit vector

    d^=13(2i−j+2k)\hat{\mathbf{d}} = \dfrac{1}{3}(2\mathbf{i} - \mathbf{j} + 2\mathbf{k})d^=31​(2i−j+2k).

  3. 03Scale to magnitude 20

    20d^=203(2i−j+2k)20\hat{\mathbf{d}} = \dfrac{20}{3}(2\mathbf{i} - \mathbf{j} + 2\mathbf{k})20d^=320​(2i−j+2k).

    20d^=203(2i−j+2k)20\hat{\mathbf{d}} = \tfrac{20}{3}(2\mathbf{i} - \mathbf{j} + 2\mathbf{k})20d^=320​(2i−j+2k)

Result: 403i−203j+403k\dfrac{40}{3}\mathbf{i} - \dfrac{20}{3}\mathbf{j} + \dfrac{40}{3}\mathbf{k}340​i−320​j+340​k.

Exam focus

  • Find a unit vector, and scale it to write a vector of a required magnitude in a given direction.
  • Use 'one is a scalar multiple of the other' to test for, or prove, parallel vectors.

Typical mistakes

  • Forgetting to divide by the magnitude when constructing a unit vector.
  • Adding a scalar to a vector, or vice versa (only like objects combine).

Active revision

Find the unit vector in the direction of a=8i−6j\mathbf{a} = 8\mathbf{i} - 6\mathbf{j}a=8i−6j, and hence a vector of magnitude 15 in the same direction.

Active recall

Recall the key points — then reveal.

Sources: Mathematics: AS and A level content (GCE subject content) (Department for Education) · AQA A-level Mathematics 7357 specification (AQA)

§ 03

Position vectors and geometry#

●●○StandardLPDfE GCE Mathematics J3LPAQA 7357 J

Position vectors and the midpoint

Midpoint of ABGeometric figure, O, A, B, M, a, bOABMx1x2ab
Fig. 3MMM, the midpoint of ABABAB, has position vector 12(a+b)\tfrac{1}{2}(\mathbf{a} + \mathbf{b})21​(a+b).

Key points

The position vector of a point AAA is its displacement from the origin, written a=OA→\mathbf{a} = \overrightarrow{OA}a=OA. Position vectors turn points into vectors, so geometric statements become vector equations. The displacement from AAA to BBB is then AB→=b−a\overrightarrow{AB} = \mathbf{b} - \mathbf{a}AB=b−a ('finish minus start'), which is the single most used relation in vector geometry, and its magnitude ∣b−a∣|\mathbf{b} - \mathbf{a}|∣b−a∣ is the distance ABABAB.
The midpoint MMM of ABABAB has position vector 12(a+b)\dfrac{1}{2}(\mathbf{a} + \mathbf{b})21​(a+b), the average of the two position vectors. More generally, the point dividing ABABAB in the ratio λ:μ\lambda : \muλ:μ has position vector μa+λbλ+μ\dfrac{\mu\mathbf{a} + \lambda\mathbf{b}}{\lambda + \mu}λ+μμa+λb​. These formulae are used to find specific points on a segment and to prove results about medians and diagonals.
Collinearity — three points lying on a straight line — is proved by showing that two of the displacement vectors between them are parallel and share a common point: if AB→=k BC→\overrightarrow{AB} = k\,\overrightarrow{BC}AB=kBC then AAA, BBB, CCC are collinear. This scalar-multiple test, combined with the 'finish minus start' rule, is the standard route through vector proof questions.
Vector methods prove geometric facts elegantly because they avoid coordinates and lengths. To show a quadrilateral is a parallelogram, for instance, you show one pair of opposite sides are equal as vectors (AB→=DC→\overrightarrow{AB} = \overrightarrow{DC}AB=DC); to find where diagonals meet, you equate two expressions for the same point. Setting up such vector equations and solving for the unknown scalars is the core technique.
AB→=b−a,OM→=12(a+b)\overrightarrow{AB} = \mathbf{b} - \mathbf{a}, \qquad \overrightarrow{OM} = \tfrac{1}{2}(\mathbf{a} + \mathbf{b})AB=b−a,OM=21​(a+b)

Displacement and midpoint

Displacement is 'finish minus start'; the midpoint is the average of the position vectors.

Worked example

Proving collinearity

Points AAA, BBB, CCC have position vectors a=2i−j\mathbf{a} = 2\mathbf{i} - \mathbf{j}a=2i−j, b=4i+3j\mathbf{b} = 4\mathbf{i} + 3\mathbf{j}b=4i+3j, c=7i+9j\mathbf{c} = 7\mathbf{i} + 9\mathbf{j}c=7i+9j. Show they are collinear.

  1. 01Find two displacements

    AB→=b−a=2i+4j\overrightarrow{AB} = \mathbf{b} - \mathbf{a} = 2\mathbf{i} + 4\mathbf{j}AB=b−a=2i+4j; BC→=c−b=3i+6j\overrightarrow{BC} = \mathbf{c} - \mathbf{b} = 3\mathbf{i} + 6\mathbf{j}BC=c−b=3i+6j.

  2. 02Test for a scalar multiple

    BC→=32(2i+4j)=32AB→\overrightarrow{BC} = \tfrac{3}{2}(2\mathbf{i} + 4\mathbf{j}) = \tfrac{3}{2}\overrightarrow{AB}BC=23​(2i+4j)=23​AB, so the two are parallel.

    BC→=32 AB→\overrightarrow{BC} = \tfrac{3}{2}\,\overrightarrow{AB}BC=23​AB
  3. 03Conclude

    They are parallel and share the point BBB, so AAA, BBB, CCC are collinear.

Result: Since BC→=32AB→\overrightarrow{BC} = \tfrac{3}{2}\overrightarrow{AB}BC=23​AB with common point BBB, the points are collinear.

Exam focus

  • Use AB→=b−a\overrightarrow{AB} = \mathbf{b} - \mathbf{a}AB=b−a and the midpoint/ratio formulae to find and prove positions.
  • Prove collinearity by showing two displacement vectors are parallel with a common point.

Typical mistakes

  • Writing AB→=a−b\overrightarrow{AB} = \mathbf{a} - \mathbf{b}AB=a−b instead of b−a\mathbf{b} - \mathbf{a}b−a.
  • Concluding two points coincide from parallel vectors alone, without a common point (parallel is not enough for collinearity).

Active revision

The points AAA, BBB, CCC have position vectors a=i+2j\mathbf{a} = \mathbf{i} + 2\mathbf{j}a=i+2j, b=4i+8j\mathbf{b} = 4\mathbf{i} + 8\mathbf{j}b=4i+8j and c=6i+12j\mathbf{c} = 6\mathbf{i} + 12\mathbf{j}c=6i+12j. Show that AAA, BBB, CCC are collinear.

Active recall

Recall the key points — then reveal.

Sources: Mathematics: AS and A level content (GCE subject content) (Department for Education) · AQA A-level Mathematics 7357 specification (AQA)

§ 04

Vectors in three dimensions and applications#

●●●AdvancedLPDfE GCE Mathematics J4LPAQA 7357 J

A position vector in three dimensions

Position vector in 3DGeometric figure (3D), O, P(3, 2, 4), rOP(3, 2, 4)xyzr
Fig. 4The position vector of P(3,2,4)P(3, 2, 4)P(3,2,4) has magnitude 32+22+42=29\sqrt{3^2 + 2^2 + 4^2} = \sqrt{29}32+22+42​=29​.

Key points

Three-dimensional vectors extend every earlier idea by adding a zzz-component and the unit vector k\mathbf{k}k, so a point PPP has position vector (xyz)=xi+yj+zk\begin{pmatrix} x \\ y \\ z \end{pmatrix} = x\mathbf{i} + y\mathbf{j} + z\mathbf{k}​xyz​​=xi+yj+zk. Arithmetic, magnitude (x2+y2+z2\sqrt{x^2 + y^2 + z^2}x2+y2+z2​), unit vectors, midpoints and the collinearity test all work exactly as in two dimensions, simply carrying the third component along.
The distance between two points in space is the magnitude of the displacement between them: ∣AB→∣=(x2−x1)2+(y2−y1)2+(z2−z1)2|\overrightarrow{AB}| = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}∣AB∣=(x2​−x1​)2+(y2​−y1​)2+(z2​−z1​)2​. This is the 3D Pythagoras and is used to compute lengths of edges and diagonals of solids, and separations of points, in three-dimensional geometry problems.
Vectors are the natural language of position and displacement in mechanics. If a particle starts at position vector r0\mathbf{r}_0r0​ and moves with constant velocity v\mathbf{v}v, its position after time ttt is r=r0+tv\mathbf{r} = \mathbf{r}_0 + t\mathbf{v}r=r0​+tv. Writing motion this way keeps the components independent and connects directly to the kinematics topic.
The applications combine the tools: finding the distance travelled, showing two paths meet, or determining a point that divides a displacement in a given ratio all reduce to setting up a vector equation and solving for scalars. Working confidently in three components, and interpreting the answer geometrically, is the mark of the full A-Level standard here.
∣AB→∣=(x2−x1)2+(y2−y1)2+(z2−z1)2|\overrightarrow{AB}| = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}∣AB∣=(x2​−x1​)2+(y2​−y1​)2+(z2​−z1​)2​

Distance between two points in 3D

The magnitude of the displacement vector, by three-dimensional Pythagoras.

Worked example

Distance and midpoint in 3D

Find the distance between A(2,−1,3)A(2, -1, 3)A(2,−1,3) and B(5,3,3)B(5, 3, 3)B(5,3,3), and the midpoint of ABABAB.

  1. 01Displacement

    AB→=(5−2)i+(3−(−1))j+(3−3)k=3i+4j\overrightarrow{AB} = (5 - 2)\mathbf{i} + (3 - (-1))\mathbf{j} + (3 - 3)\mathbf{k} = 3\mathbf{i} + 4\mathbf{j}AB=(5−2)i+(3−(−1))j+(3−3)k=3i+4j.

  2. 02Distance

    ∣AB→∣=32+42+02=25=5|\overrightarrow{AB}| = \sqrt{3^2 + 4^2 + 0^2} = \sqrt{25} = 5∣AB∣=32+42+02​=25​=5.

    ∣AB→∣=9+16+0=5|\overrightarrow{AB}| = \sqrt{9 + 16 + 0} = 5∣AB∣=9+16+0​=5
  3. 03Midpoint

    12(a+b)=(72,1,3)\tfrac{1}{2}(\mathbf{a} + \mathbf{b}) = \left(\tfrac{7}{2}, 1, 3\right)21​(a+b)=(27​,1,3).

Result: Distance AB=5AB = 5AB=5; midpoint (72,1,3)\left(\tfrac{7}{2}, 1, 3\right)(27​,1,3).

Exam focus

  • Work confidently with three components for magnitude, distance, midpoints and collinearity.
  • Use r=r0+tv\mathbf{r} = \mathbf{r}_0 + t\mathbf{v}r=r0​+tv to describe motion with constant velocity.

Typical mistakes

  • Dropping the zzz-component partway through a calculation.
  • Mixing up coordinates when forming a 3D displacement vector.

Active revision

Points A(1,0,2)A(1, 0, 2)A(1,0,2) and B(4,6,−4)B(4, 6, -4)B(4,6,−4) are given. Find AB→\overrightarrow{AB}AB, the distance ABABAB, and the position vector of the midpoint of ABABAB.

Active recall

Recall the key points — then reveal.

Sources: Mathematics: AS and A level content (GCE subject content) (Department for Education) · AQA A-level Mathematics 7357 specification (AQA)

Contents

Section -- / 04

    • 01Vectors, notation and magnitude○
    • 02Vector arithmetic and unit vectors◐
    • 03Position vectors and geometry◐
    • 04Vectors in three dimensions and applications●

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  • Mathematics: AS and A level content (GCE subject content)

AQA

  • AQA A-level Mathematics 7357 specification

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