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Kinematics

Kinematics describes motion without reference to its causes. The A-Level covers displacement, velocity and acceleration and the information in motion graphs, the constant-acceleration (suvat) equations, motion under gravity, the use of calculus for variable acceleration, and motion in two dimensions including projectiles.

5 sections·~12 min reading time·3 competencies·Level Standard 3 · Advanced 2

T·181818 / 20
Exam profile
AO1 · Use the suvat equations and calculus to solve motion problemsAO2 · Interpret displacement-time and velocity-time graphsAO3 · Model projectile and variable-acceleration motion
Operators:findshow thatdeterminecalculatesketchmodel

basic level

AS-Level covers motion graphs, the constant-acceleration equations and vertical motion under gravity.

higher level

The full A-Level adds variable acceleration using calculus and motion in two dimensions, including projectiles.

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Reading depth: In depth

Text

Text size: Standard

Contents · 5 sections▾
  1. Kinematics
    • 01Motion graphs◐
    • 02The constant-acceleration equations◐
    • 03Motion under gravity◐
    • 04Variable acceleration and calculus●
    • 05Projectiles●
§ 01

Motion graphs#

●●○StandardLPDfE GCE Mathematics — kinematicsLPAQA 7357 (Mechanics)

A velocity-time graph

Velocity against timeLine chart: v (m/s) by t (s)01234567802468101214v (m/s)t (s)
Fig. 1The gradient of each segment is the acceleration; the area beneath the graph is the displacement.

Key points

Motion graphs display how the quantities describing motion change with time, and reading them correctly is a core skill. On a displacement-time graph the gradient is the velocity, so a straight line means constant velocity and a curve means changing velocity. A horizontal section means the object is at rest, and a negative gradient means it is moving back towards its starting point.
On a velocity-time graph two features carry meaning: the gradient is the acceleration, and the area between the graph and the time axis is the displacement. A straight, sloping line therefore represents constant acceleration, and the displacement over an interval is found as the area of the trapezium or triangle beneath the line. This 'gradient gives acceleration, area gives displacement' pairing is used constantly.
Because area gives displacement, motion in which the velocity becomes negative must be handled with care: area below the time axis counts as negative displacement (motion in the reverse direction). To find the total distance travelled, as opposed to the net displacement, you add the magnitudes of the areas above and below the axis separately.
Sketching or interpreting a motion graph is often the quickest route through a multi-stage problem: a journey with phases of acceleration, constant speed and deceleration becomes a simple sequence of straight-line segments whose gradients and areas answer the question. Being fluent in translating between a described journey and its graph is heavily rewarded.
v=dsdt (gradient of s-t),s=∫v dt (area under v-t)v = \frac{ds}{dt} \ (\text{gradient of } s\text{-}t), \qquad s = \int v\,dt \ (\text{area under } v\text{-}t)v=dtds​ (gradient of s-t),s=∫vdt (area under v-t)

What the graphs give

Displacement-time gradient is velocity; velocity-time area is displacement.

Worked example

Displacement from a velocity-time graph

For the graph rising from 0 to 8 m s−18\ \text{m s}^{-1}8 m s−1 over 4 s, holding for 6 s, then falling to 0 over 4 s, find the total displacement.

  1. 01Rising phase (triangle)

    Area =12(4)(8)=16= \tfrac{1}{2}(4)(8) = 16=21​(4)(8)=16 m.

  2. 02Constant phase (rectangle)

    Area =6×8=48= 6 \times 8 = 48=6×8=48 m.

  3. 03Falling phase (triangle)

    Area =12(4)(8)=16= \tfrac{1}{2}(4)(8) = 16=21​(4)(8)=16 m; total =16+48+16= 16 + 48 + 16=16+48+16.

    16+48+16=80 m16 + 48 + 16 = 80\ \text{m}16+48+16=80 m

Result: The total displacement is 808080 m.

Exam focus

  • Read velocity as the gradient of a displacement-time graph and acceleration as the gradient of a velocity-time graph.
  • Find displacement as the area under a velocity-time graph, treating area below the axis as negative.

Typical mistakes

  • Confusing displacement-time and velocity-time graphs (a horizontal line means at rest on the first, constant velocity on the second).
  • Adding areas above and below the axis when total distance is required (they should be added as magnitudes).

Active revision

A car accelerates uniformly from rest to 20 m s−120\ \text{m s}^{-1}20 m s−1 in 8 s, travels at that speed for 12 s, then brakes uniformly to rest in 5 s. Sketch the velocity-time graph and find the total distance travelled.

Active recall

Recall the key points — then reveal.

Sources: Mathematics: AS and A level content (GCE subject content) (Department for Education) · AQA A-level Mathematics 7357 specification (AQA)

§ 02

The constant-acceleration equations#

●●○StandardLPDfE GCE Mathematics — kinematicsLPAQA 7357 (Mechanics)

Constant acceleration on a velocity-time graph

Constant accelerationGraph of v = 4 + 2t, y-intercept at y = 4, increasing, on the interval x from 0 to 5123452468101214u = 4v = 4 + 2tv (m/s)t (s)
Fig. 2For constant acceleration the velocity-time graph is a straight line; the shaded area is the displacement.

Key points

When acceleration is constant, five equations — the 'suvat' equations — connect displacement sss, initial velocity uuu, final velocity vvv, acceleration aaa and time ttt. They are v=u+atv = u + atv=u+at, s=ut+12at2s = ut + \tfrac{1}{2}at^2s=ut+21​at2, s=12(u+v)ts = \tfrac{1}{2}(u + v)ts=21​(u+v)t, v2=u2+2asv^2 = u^2 + 2asv2=u2+2as and s=vt−12at2s = vt - \tfrac{1}{2}at^2s=vt−21​at2. Each equation omits one of the five quantities, so you choose the one that avoids the variable you neither know nor want.
The equations are not independent axioms but follow from the definitions of velocity and acceleration when aaa is constant: v=u+atv = u + atv=u+at is 'final = initial + gain', and s=12(u+v)ts = \tfrac{1}{2}(u + v)ts=21​(u+v)t is average velocity times time. The others come from combining these two, so understanding their origin makes them easy to recall and to select.
The reliable method is to list the five quantities, marking which are known and which is required, and then pick the equation containing exactly those and not the unknown you are avoiding. Consistency of sign is essential: choose a positive direction at the outset and give every displacement, velocity and acceleration its correct sign relative to it.
The equations apply only while the acceleration is constant, so a journey with different phases must be split, applying the equations separately to each phase with the end of one phase supplying the start of the next. Recognising when the constant-acceleration model applies, and when it does not, is part of using them correctly.
v=u+at,s=ut+12at2,v2=u2+2asv = u + at, \quad s = ut + \tfrac{1}{2}at^2, \quad v^2 = u^2 + 2asv=u+at,s=ut+21​at2,v2=u2+2as

Three of the suvat equations

The others are s=12(u+v)ts = \tfrac{1}{2}(u+v)ts=21​(u+v)t and s=vt−12at2s = vt - \tfrac{1}{2}at^2s=vt−21​at2; each omits one variable.

Worked example

Selecting a suvat equation

A particle starts at 5 m s−15\ \text{m s}^{-1}5 m s−1 and accelerates at 2 m s−22\ \text{m s}^{-2}2 m s−2. Find its velocity after travelling 24 m.

  1. 01List the quantities

    u=5u = 5u=5, a=2a = 2a=2, s=24s = 24s=24, v=?v = ?v=? (t not involved), so use v2=u2+2asv^2 = u^2 + 2asv2=u2+2as.

  2. 02Substitute

    v2=52+2(2)(24)=25+96=121v^2 = 5^2 + 2(2)(24) = 25 + 96 = 121v2=52+2(2)(24)=25+96=121.

    v2=25+96=121v^2 = 25 + 96 = 121v2=25+96=121
  3. 03Solve

    v=121=11 m s−1v = \sqrt{121} = 11\ \text{m s}^{-1}v=121​=11 m s−1 (taking the positive root for forward motion).

Result: The velocity is 11 m s−111\ \text{m s}^{-1}11 m s−1.

Exam focus

  • List s,u,v,a,ts, u, v, a, ts,u,v,a,t, marking known and required, then choose the equation that avoids the unwanted variable.
  • Fix a positive direction and apply signs consistently to displacement, velocity and acceleration.

Typical mistakes

  • Using a suvat equation across a phase where the acceleration changes.
  • Sign errors, especially treating a deceleration or a downward quantity as positive.

Active revision

A car travelling at 30 m s−130\ \text{m s}^{-1}30 m s−1 brakes with constant deceleration and stops in 60 m. Find the deceleration and the time taken to stop.

Active recall

Recall the key points — then reveal.

Sources: Mathematics: AS and A level content (GCE subject content) (Department for Education) · AQA A-level Mathematics 7357 specification (AQA)

§ 03

Motion under gravity#

●●○StandardLPDfE GCE Mathematics — kinematicsLPAQA 7357 (Mechanics)

Height of a projectile thrown vertically

Vertical motionGraph of h = 20t - 4.9t^2, roots at x = 0, 4.082, maximum at (2.041, 20.408), y-intercept at y = 0, on the interval x from 0 to 4.212345101520max heightreturnsh = 20t − 4.9t2h (m)t (s)
Fig. 3h=20t−4.9t2h = 20t - 4.9t^2h=20t−4.9t2: the object rises to a maximum where v=0v = 0v=0, then falls back.

Key points

An object moving freely under gravity (with air resistance neglected) has constant acceleration g=9.8 m s−2g = 9.8\ \text{m s}^{-2}g=9.8 m s−2 directed downwards, so the suvat equations apply with a=±ga = \pm ga=±g according to the chosen positive direction. This vertical motion covers objects dropped, thrown up, or thrown down, and is one of the most common mechanics contexts.
Sign convention is decisive. If you take upwards as positive, then the acceleration is −9.8 m s−2-9.8\ \text{m s}^{-2}−9.8 m s−2 throughout the motion, including on the way up, at the top, and on the way down — gravity does not change direction. An object thrown upwards decelerates, stops instantaneously at its highest point (where v=0v = 0v=0), and then accelerates downwards.
The condition v=0v = 0v=0 at the highest point is the key to many questions: it gives the time to the top and, via v2=u2+2asv^2 = u^2 + 2asv2=u2+2as, the maximum height. By symmetry (in the absence of air resistance) the time up equals the time down to the same level, and the speed on returning to the launch height equals the launch speed.
Care is needed with the meaning of 'ground level' and the sign of a downward displacement. An object thrown up from a cliff and landing at the base has a negative final displacement relative to the launch point; choosing and stating the positive direction, and interpreting the sign of the answer, avoids the frequent errors in these problems.
a=−g=−9.8 m s−2 (taking up as positive),v=0 at the highest pointa = -g = -9.8\ \text{m s}^{-2} \ (\text{taking up as positive}), \qquad v = 0 \text{ at the highest point}a=−g=−9.8 m s−2 (taking up as positive),v=0 at the highest point

Vertical motion under gravity

Gravity gives constant downward acceleration; the velocity is momentarily zero at the top.

Worked example

Maximum height

A stone is thrown vertically upwards at 21 m s−121\ \text{m s}^{-1}21 m s−1. Taking g=9.8 m s−2g = 9.8\ \text{m s}^{-2}g=9.8 m s−2, find the maximum height reached.

  1. 01Condition at the top

    At the highest point v=0v = 0v=0; take upwards positive so a=−9.8a = -9.8a=−9.8, u=21u = 21u=21.

  2. 02Use v² = u² + 2as

    0=212+2(−9.8)s=441−19.6s0 = 21^2 + 2(-9.8)s = 441 - 19.6s0=212+2(−9.8)s=441−19.6s.

    0=441−19.6s0 = 441 - 19.6s0=441−19.6s
  3. 03Solve for s

    s=44119.6=22.5s = \dfrac{441}{19.6} = 22.5s=19.6441​=22.5 m.

Result: The maximum height is 22.522.522.5 m above the launch point.

Exam focus

  • State the positive direction and keep the sign of ggg consistent throughout the whole motion.
  • Use v=0v = 0v=0 at the highest point to find the time to the top and the maximum height.

Typical mistakes

  • Changing the sign of the acceleration on the way down (gravity acts downwards throughout).
  • Mishandling the sign of a downward final displacement (e.g. landing below the launch point).

Active revision

A ball is thrown vertically upwards at 14 m s−114\ \text{m s}^{-1}14 m s−1 from a point 2 m above the ground. Taking g=9.8 m s−2g = 9.8\ \text{m s}^{-2}g=9.8 m s−2, find the maximum height above the ground and the time before it hits the ground.

Active recall

Recall the key points — then reveal.

Sources: Mathematics: AS and A level content (GCE subject content) (Department for Education) · AQA A-level Mathematics 7357 specification (AQA)

§ 04

Variable acceleration and calculus#

●●●AdvancedLPDfE GCE Mathematics — kinematicsLPAQA 7357 (Mechanics)

Velocity of a particle with variable acceleration

Variable accelerationGraph of v = t^2 - 6t + 8, roots at x = 2, 4, minimum at (3, -1), y-intercept at y = 8, on the interval x from 0 to 512345−22468at rest, t = 2at rest, t = 4v = t2 − 6t + 8v (m/s)t (s)
Fig. 4v=t2−6t+8=(t−2)(t−4)v = t^2 - 6t + 8 = (t-2)(t-4)v=t2−6t+8=(t−2)(t−4): the particle is instantaneously at rest at t=2t = 2t=2 and t=4t = 4t=4.

Key points

When the acceleration is not constant, the suvat equations no longer apply and calculus takes over. Because velocity is the rate of change of displacement and acceleration the rate of change of velocity, differentiation moves down the chain: v=dsdtv = \dfrac{ds}{dt}v=dtds​ and a=dvdt=d2sdt2a = \dfrac{dv}{dt} = \dfrac{d^2s}{dt^2}a=dtdv​=dt2d2s​. Given displacement as a function of time, you differentiate to find velocity and again for acceleration.
Integration moves back up the chain: v=∫a dtv = \displaystyle\int a\,dtv=∫adt and s=∫v dts = \displaystyle\int v\,dts=∫vdt, each introducing a constant of integration that is fixed by an initial condition (the velocity or position at a known time). Given the acceleration as a function of time and the starting conditions, you integrate to recover the velocity and the position.
The turning points of motion are found from these relationships. The particle is instantaneously at rest when v=0v = 0v=0, and its velocity is greatest or least when a=dvdt=0a = \dfrac{dv}{dt} = 0a=dtdv​=0. Solving these conditions locates key moments, and combining them with the graph interpretations from earlier gives a full description of the motion.
Distance travelled over an interval, as distinct from displacement, again requires care: you must find any times where the velocity changes sign and integrate the speed piecewise, because integrating a velocity that goes negative would subtract the reverse motion. This ties the kinematics of variable acceleration directly to the integration topic.
v=dsdt,a=dvdt,v=∫a dt,s=∫v dtv = \frac{ds}{dt}, \quad a = \frac{dv}{dt}, \qquad v = \int a\,dt, \quad s = \int v\,dtv=dtds​,a=dtdv​,v=∫adt,s=∫vdt

Calculus of motion

Differentiate to go from displacement to velocity to acceleration; integrate to go back.

Worked example

From acceleration to velocity and displacement

A particle starts at the origin with velocity 2 m s−12\ \text{m s}^{-1}2 m s−1 and has acceleration a=6t m s−2a = 6t\ \text{m s}^{-2}a=6t m s−2. Find its velocity and displacement at time ttt.

  1. 01Integrate for velocity

    v=∫6t dt=3t2+cv = \displaystyle\int 6t\,dt = 3t^2 + cv=∫6tdt=3t2+c; v=2v = 2v=2 at t=0t = 0t=0 gives c=2c = 2c=2, so v=3t2+2v = 3t^2 + 2v=3t2+2.

  2. 02Integrate for displacement

    s=∫(3t2+2) dt=t3+2t+ks = \displaystyle\int (3t^2 + 2)\,dt = t^3 + 2t + ks=∫(3t2+2)dt=t3+2t+k; s=0s = 0s=0 at t=0t = 0t=0 gives k=0k = 0k=0.

    s=t3+2ts = t^3 + 2ts=t3+2t
  3. 03State

    v=3t2+2v = 3t^2 + 2v=3t2+2 and s=t3+2ts = t^3 + 2ts=t3+2t.

Result: v=3t2+2 m s−1v = 3t^2 + 2\ \text{m s}^{-1}v=3t2+2 m s−1 and s=t3+2t ms = t^3 + 2t\ \text{m}s=t3+2t m.

Exam focus

  • Differentiate displacement for velocity and acceleration; integrate acceleration for velocity and displacement, fixing the constant with initial conditions.
  • Find when the particle is at rest (v=0v = 0v=0) and integrate speed piecewise for total distance.

Typical mistakes

  • Forgetting the constant of integration, or not using the initial condition to find it.
  • Integrating a velocity that changes sign to find distance, instead of splitting at v=0v = 0v=0.

Active revision

A particle moves with velocity v=3t2−12t+9 m s−1v = 3t^2 - 12t + 9\ \text{m s}^{-1}v=3t2−12t+9 m s−1. Find the times when it is at rest and its acceleration at t=1t = 1t=1.

Active recall

Recall the key points — then reveal.

Sources: Mathematics: AS and A level content (GCE subject content) (Department for Education) · AQA A-level Mathematics 7357 specification (AQA)

§ 05

Projectiles#

●●●AdvancedLPDfE GCE Mathematics — kinematicsLPAQA 7357 (Mechanics)

Parabolic trajectory of a projectile

Projectile pathGraph of trajectory, roots at x = 0, 40.816, maximum at (20.408, 10.204), y-intercept at y = 0, on the interval x from 0 to 4151015202530354024681012apexrangetrajectoryy (m)x (m)
Fig. 5Launched at 20 m s−120\ \text{m s}^{-1}20 m s−1 at 45∘45^\circ45∘: the path is a parabola with maximum height ≈10.2\approx 10.2≈10.2 m and range ≈40.8\approx 40.8≈40.8 m.

Key points

A projectile moves in two dimensions under gravity alone, and the central idea is that the horizontal and vertical motions are independent. Horizontally there is no acceleration (air resistance neglected), so the horizontal velocity is constant; vertically the acceleration is −g-g−g as in one-dimensional motion under gravity. You treat the two directions with separate suvat equations, linked only by the common time ttt.
For a launch speed uuu at angle θ\thetaθ to the horizontal, the initial components are ucos⁡θu\cos\thetaucosθ horizontally and usin⁡θu\sin\thetausinθ vertically. The horizontal displacement is then x=(ucos⁡θ) tx = (u\cos\theta)\,tx=(ucosθ)t, and the vertical displacement is y=(usin⁡θ) t−12gt2y = (u\sin\theta)\,t - \tfrac{1}{2}gt^2y=(usinθ)t−21​gt2. Resolving the initial velocity into components is the essential first step of every projectile problem.
The standard results follow from these. The time of flight (to return to launch height) comes from setting y=0y = 0y=0; the maximum height comes from the vertical velocity being zero at the top; and the range is the horizontal distance at the time of flight. The trajectory is a parabola, as eliminating ttt between the two displacement equations shows.
Common questions ask for the time to reach a given height, the velocity (as a vector, with magnitude and direction) at a moment, or where the projectile lands on sloping ground. The reliable approach is always the same: resolve into components, apply the suvat equations to each direction with the shared time, and recombine at the end. Stating the modelling assumptions (particle, no air resistance) is expected.
x=(ucos⁡θ) t,y=(usin⁡θ) t−12gt2x = (u\cos\theta)\,t, \qquad y = (u\sin\theta)\,t - \tfrac{1}{2}gt^2x=(ucosθ)t,y=(usinθ)t−21​gt2

Projectile displacements

Constant horizontal velocity; vertical motion under gravity, sharing the time ttt.

Worked example

Time of flight and range

A projectile is launched at 20 m s−120\ \text{m s}^{-1}20 m s−1 at 30∘30^\circ30∘ from ground level (g=9.8 m s−2g = 9.8\ \text{m s}^{-2}g=9.8 m s−2). Find the time of flight and the horizontal range.

  1. 01Resolve

    Horizontal: 20cos⁡30∘=17.32 m s−120\cos 30^\circ = 17.32\ \text{m s}^{-1}20cos30∘=17.32 m s−1; vertical: 20sin⁡30∘=10 m s−120\sin 30^\circ = 10\ \text{m s}^{-1}20sin30∘=10 m s−1.

  2. 02Time of flight

    Set y=0y = 0y=0: 10t−4.9t2=0⇒t(10−4.9t)=010t - 4.9t^2 = 0 \Rightarrow t(10 - 4.9t) = 010t−4.9t2=0⇒t(10−4.9t)=0, so t=104.9=2.04t = \dfrac{10}{4.9} = 2.04t=4.910​=2.04 s.

    t=104.9=2.04 st = \frac{10}{4.9} = 2.04\ \text{s}t=4.910​=2.04 s
  3. 03Range

    x=17.32×2.04=35.3x = 17.32 \times 2.04 = 35.3x=17.32×2.04=35.3 m.

Result: Time of flight ≈2.04\approx 2.04≈2.04 s; range ≈35.3\approx 35.3≈35.3 m.

Exam focus

  • Resolve the initial velocity into horizontal and vertical components before applying suvat.
  • Use the shared time ttt to link the horizontal and vertical motions; set y=0y = 0y=0 for time of flight and range.

Typical mistakes

  • Applying gravity to the horizontal motion (there is no horizontal acceleration).
  • Forgetting to resolve the launch velocity, using uuu instead of ucos⁡θu\cos\thetaucosθ or usin⁡θu\sin\thetausinθ.

Active revision

A ball is kicked at 15 m s−115\ \text{m s}^{-1}15 m s−1 at 30∘30^\circ30∘ to the horizontal from ground level. Taking g=9.8 m s−2g = 9.8\ \text{m s}^{-2}g=9.8 m s−2, find the time of flight, the range, and the maximum height.

Active recall

Recall the key points — then reveal.

Sources: Mathematics: AS and A level content (GCE subject content) (Department for Education) · AQA A-level Mathematics 7357 specification (AQA)

Contents

Section -- / 05

    • 01Motion graphs◐
    • 02The constant-acceleration equations◐
    • 03Motion under gravity◐
    • 04Variable acceleration and calculus●
    • 05Projectiles●

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  • Mathematics: AS and A level content (GCE subject content)

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  • AQA A-level Mathematics 7357 specification

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