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Notes · Further MathematicsUK · A-Levels

Further vectors

Further vectors develops three-dimensional coordinate geometry using the scalar and vector products. It covers the equations of lines and planes in space, how they intersect, the angles between them, and the distances between points, lines and planes. The scalar product from A-Level Mathematics is assumed, and the new vector (cross) product provides normals and areas.

4 sections·~11 min reading time·3 competencies·Level Standard 2 · Advanced 2

T·0666 / 13
Exam profile
AO1 · Compute scalar and vector products, equations of lines and planes, and distances accuratelyAO2 · Derive the equation of a plane from a normal and justify a distance formulaAO3 · Solve three-dimensional configuration problems involving intersections, angles and distances
Operators:findshow thatdeterminehencededuceprove

basic level

AS Further Mathematics covers the scalar product and the vector equation of a line in three dimensions.

higher level

The full A-Level adds the vector product, equations of planes, and the full range of intersection, angle and distance problems, including skew lines.

Depth

Reading depth: In depth

Text

Text size: Standard

Contents · 4 sections▾
  1. Further vectors
    • 01Scalar and vector products◐
    • 02Lines in three dimensions◐
    • 03Planes in three dimensions●
    • 04Intersections, angles and distances●
§ 01

Scalar and vector products#

●●○StandardLPAQA 7367 §3.6LPDfE Further Mathematics — Further vectors

The vector product is perpendicular to both vectors

a x b is perpendicular to a and bGeometric figure (3D), O, a, b, a × bOaba × bxyz
Fig. 1With a\mathbf{a}a along xxx and b\mathbf{b}b along yyy, the product a×b\mathbf{a}\times\mathbf{b}a×b points along zzz, perpendicular to both.

Key points

The scalar (dot) product a⋅b=a1b1+a2b2+a3b3=∣a∣∣b∣cos⁡θ\mathbf{a}\cdot\mathbf{b} = a_1 b_1 + a_2 b_2 + a_3 b_3 = |\mathbf{a}||\mathbf{b}|\cos\thetaa⋅b=a1​b1​+a2​b2​+a3​b3​=∣a∣∣b∣cosθ returns a number and is the tool for angles and perpendicularity. Rearranged, it gives cos⁡θ=a⋅b∣a∣∣b∣\cos\theta = \dfrac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{a}||\mathbf{b}|}cosθ=∣a∣∣b∣a⋅b​, and in particular two non-zero vectors are perpendicular exactly when their scalar product is zero. This single fact underlies every perpendicularity condition later in the topic.
The vector (cross) product a×b\mathbf{a}\times\mathbf{b}a×b is new to Further Mathematics and returns a vector. Its magnitude is ∣a×b∣=∣a∣∣b∣sin⁡θ|\mathbf{a}\times\mathbf{b}| = |\mathbf{a}||\mathbf{b}|\sin\theta∣a×b∣=∣a∣∣b∣sinθ, which equals the area of the parallelogram spanned by a\mathbf{a}a and b\mathbf{b}b (so half of it is the area of the triangle). Its direction is perpendicular to both a\mathbf{a}a and b\mathbf{b}b, in the sense given by the right-hand rule — which is precisely why the cross product is the standard way to produce a normal to a plane.
In components, the vector product is computed as a symbolic determinant a×b=∣ijka1a2a3b1b2b3∣\mathbf{a}\times\mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix}a×b=​ia1​b1​​ja2​b2​​ka3​b3​​​, expanding along the top row. Unlike the scalar product, the cross product is anticommutative: b×a=−a×b\mathbf{b}\times\mathbf{a} = -\mathbf{a}\times\mathbf{b}b×a=−a×b, so order matters and reverses the direction of the resulting normal.
The two products answer complementary geometric questions. The scalar product measures how much two vectors point the same way (it is zero at right angles, maximal when parallel); the vector product measures how much they fail to be parallel (it is zero when parallel, maximal at right angles). Together they equip you to find angles, test perpendicularity, compute areas of triangles and parallelograms, and construct normals — the foundational operations for the geometry of lines and planes that follows.
a⋅b=∣a∣∣b∣cos⁡θ,a⊥b  ⟺  a⋅b=0\mathbf{a}\cdot\mathbf{b} = |\mathbf{a}||\mathbf{b}|\cos\theta, \qquad \mathbf{a}\perp\mathbf{b} \iff \mathbf{a}\cdot\mathbf{b} = 0a⋅b=∣a∣∣b∣cosθ,a⊥b⟺a⋅b=0

Scalar product

Returns a number; zero exactly at right angles.

∣a×b∣=∣a∣∣b∣sin⁡θ=area of the parallelogram,a×b⊥a,b|\mathbf{a}\times\mathbf{b}| = |\mathbf{a}||\mathbf{b}|\sin\theta = \text{area of the parallelogram}, \qquad \mathbf{a}\times\mathbf{b} \perp \mathbf{a},\mathbf{b}∣a×b∣=∣a∣∣b∣sinθ=area of the parallelogram,a×b⊥a,b

Vector product

Returns a vector perpendicular to both; its magnitude is the parallelogram area.

Worked example

Angle and triangle area

For a=(122)\mathbf{a} = \begin{pmatrix} 1 \\ 2 \\ 2 \end{pmatrix}a=​122​​ and b=(236)\mathbf{b} = \begin{pmatrix} 2 \\ 3 \\ 6 \end{pmatrix}b=​236​​, find the angle between them and the area of the triangle they span.

  1. 01Scalar product and magnitudes

    a⋅b=2+6+12=20\mathbf{a}\cdot\mathbf{b} = 2 + 6 + 12 = 20a⋅b=2+6+12=20; ∣a∣=1+4+4=3|\mathbf{a}| = \sqrt{1+4+4} = 3∣a∣=1+4+4​=3, ∣b∣=4+9+36=7|\mathbf{b}| = \sqrt{4+9+36} = 7∣b∣=4+9+36​=7.

  2. 02Angle

    cos⁡θ=203×7=2021\cos\theta = \dfrac{20}{3\times 7} = \dfrac{20}{21}cosθ=3×720​=2120​, so θ=arccos⁡2021≈17.8∘\theta = \arccos\tfrac{20}{21} \approx 17.8^{\circ}θ=arccos2120​≈17.8∘.

    cos⁡θ=2021 ⇒ θ≈17.8∘\cos\theta = \frac{20}{21} \ \Rightarrow\ \theta \approx 17.8^{\circ}cosθ=2120​ ⇒ θ≈17.8∘
  3. 03Vector product

    a×b=(2⋅6−2⋅32⋅2−1⋅61⋅3−2⋅2)=(6−2−1)\mathbf{a}\times\mathbf{b} = \begin{pmatrix} 2\cdot 6 - 2\cdot 3 \\ 2\cdot 2 - 1\cdot 6 \\ 1\cdot 3 - 2\cdot 2 \end{pmatrix} = \begin{pmatrix} 6 \\ -2 \\ -1 \end{pmatrix}a×b=​2⋅6−2⋅32⋅2−1⋅61⋅3−2⋅2​​=​6−2−1​​, with magnitude 36+4+1=41\sqrt{36+4+1} = \sqrt{41}36+4+1​=41​.

  4. 04Triangle area

    Area =12∣a×b∣=1241≈3.20= \tfrac{1}{2}|\mathbf{a}\times\mathbf{b}| = \tfrac{1}{2}\sqrt{41} \approx 3.20=21​∣a×b∣=21​41​≈3.20.

Result: θ=arccos⁡2021≈17.8∘\theta = \arccos\tfrac{20}{21} \approx 17.8^{\circ}θ=arccos2120​≈17.8∘; triangle area 1241≈3.20\tfrac{1}{2}\sqrt{41} \approx 3.2021​41​≈3.20.

Exam focus

  • Use cos⁡θ=a⋅b∣a∣∣b∣\cos\theta = \dfrac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{a}||\mathbf{b}|}cosθ=∣a∣∣b∣a⋅b​ for angles and a⋅b=0\mathbf{a}\cdot\mathbf{b}=0a⋅b=0 for perpendicularity.
  • Compute a×b\mathbf{a}\times\mathbf{b}a×b via the determinant and use 12∣a×b∣\tfrac{1}{2}|\mathbf{a}\times\mathbf{b}|21​∣a×b∣ for the area of a triangle.

Typical mistakes

  • Confusing the two products — using a⋅b\mathbf{a}\cdot\mathbf{b}a⋅b (a scalar) where a normal vector is needed, or vice versa.
  • Sign or order slips in the cross product; remember b×a=−a×b\mathbf{b}\times\mathbf{a} = -\mathbf{a}\times\mathbf{b}b×a=−a×b.

Active revision

Given a=(122)\mathbf{a} = \begin{pmatrix} 1 \\ 2 \\ 2 \end{pmatrix}a=​122​​ and b=(236)\mathbf{b} = \begin{pmatrix} 2 \\ 3 \\ 6 \end{pmatrix}b=​236​​, find the angle between them and the area of the triangle with these as two sides.

Active recall

Recall the key points — then reveal.

Sources: Further mathematics: AS and A level content (GCE subject content) (Department for Education)

§ 02

Lines in three dimensions#

●●○StandardLPAQA 7367 §3.6LPDfE Further Mathematics — Further vectors

A line in three dimensions

r = a + lambda dGeometric figure (3D), a, daxyzlined
Fig. 2The line r=a+λd\mathbf{r} = \mathbf{a} + \lambda\mathbf{d}r=a+λd passes through a\mathbf{a}a in the direction d\mathbf{d}d.

Key points

A straight line in space is determined by one point on it and a direction. Its vector equation is r=a+λd\mathbf{r} = \mathbf{a} + \lambda\mathbf{d}r=a+λd, where a\mathbf{a}a is the position vector of a known point, d\mathbf{d}d is the direction vector, and the parameter λ\lambdaλ ranges over all real numbers, tracing out every point of the line. Any point on the line and any non-zero multiple of the direction serve equally well, so a line has many equivalent equations.
Eliminating the parameter gives the Cartesian form x−a1d1=y−a2d2=z−a3d3\dfrac{x - a_1}{d_1} = \dfrac{y - a_2}{d_2} = \dfrac{z - a_3}{d_3}d1​x−a1​​=d2​y−a2​​=d3​z−a3​​, each fraction equalling λ\lambdaλ. This form is convenient for reading off a point and a direction, though care is needed when a component of d\mathbf{d}d is zero, since then the corresponding coordinate is constant and that fraction is replaced by the statement that the coordinate is fixed.
Two lines in space are related in one of three ways: they are parallel (their direction vectors are scalar multiples), they intersect (there is a single common point), or they are skew (not parallel and never meeting). Deciding which requires testing: check whether the directions are proportional first, and if not, set the two vector equations equal and try to solve for consistent parameters. If the resulting equations are inconsistent, the lines are skew.
The parameter test for intersection is a small but disciplined piece of algebra. Setting a1+λd1=a2+μd2\mathbf{a}_1 + \lambda\mathbf{d}_1 = \mathbf{a}_2 + \mu\mathbf{d}_2a1​+λd1​=a2​+μd2​ gives three scalar equations in the two unknowns λ\lambdaλ and μ\muμ; solve two of them and then check the third. If the third is satisfied, the lines meet and the common point follows by substitution; if it is not, the lines are skew. Distinguishing skew lines from intersecting ones by this check is a standard exam demand.
r=a+λd,x−a1d1=y−a2d2=z−a3d3\mathbf{r} = \mathbf{a} + \lambda\mathbf{d}, \qquad \frac{x-a_1}{d_1} = \frac{y-a_2}{d_2} = \frac{z-a_3}{d_3}r=a+λd,d1​x−a1​​=d2​y−a2​​=d3​z−a3​​

Line: vector and Cartesian forms

A point a\mathbf{a}a and a direction d\mathbf{d}d determine the line; the Cartesian form eliminates λ\lambdaλ.

Worked example

Do two lines intersect?

Determine whether ℓ1:r=(102)+λ(11−1)\ell_1: \mathbf{r} = \begin{pmatrix} 1 \\ 0 \\ 2 \end{pmatrix} + \lambda\begin{pmatrix} 1 \\ 1 \\ -1 \end{pmatrix}ℓ1​:r=​102​​+λ​11−1​​ and ℓ2:r=(210)+μ(211)\ell_2: \mathbf{r} = \begin{pmatrix} 2 \\ 1 \\ 0 \end{pmatrix} + \mu\begin{pmatrix} 2 \\ 1 \\ 1 \end{pmatrix}ℓ2​:r=​210​​+μ​211​​ meet.

  1. 01Set the equations equal

    1+λ=2+2μ1 + \lambda = 2 + 2\mu1+λ=2+2μ,  λ=1+μ\ \lambda = 1 + \mu λ=1+μ,  2−λ=μ\ 2 - \lambda = \mu 2−λ=μ.

  2. 02Solve two equations

    From the second, λ=1+μ\lambda = 1 + \muλ=1+μ; substitute into the third: 2−(1+μ)=μ⇒1−μ=μ⇒μ=122 - (1+\mu) = \mu \Rightarrow 1 - \mu = \mu \Rightarrow \mu = \tfrac122−(1+μ)=μ⇒1−μ=μ⇒μ=21​, so λ=32\lambda = \tfrac32λ=23​.

  3. 03Check the first equation

    1+λ=1+32=521 + \lambda = 1 + \tfrac32 = \tfrac521+λ=1+23​=25​; 2+2μ=2+1=32 + 2\mu = 2 + 1 = 32+2μ=2+1=3. Since 52≠3\tfrac52 \neq 325​=3, the first equation fails.

    52≠3 ⇒ no consistent (λ,μ)\tfrac{5}{2} \neq 3 \ \Rightarrow\ \text{no consistent } (\lambda,\mu)25​=3 ⇒ no consistent (λ,μ)
  4. 04Conclude

    The directions (1,1,−1)(1,1,-1)(1,1,−1) and (2,1,1)(2,1,1)(2,1,1) are not proportional, so the lines are not parallel; and no common point exists, so they are skew.

Result: The lines are skew (not parallel and never meeting).

Exam focus

  • Write a line as r=a+λd\mathbf{r} = \mathbf{a} + \lambda\mathbf{d}r=a+λd; extract a point and direction from a Cartesian equation and vice versa.
  • To test whether two lines meet, solve two of the three component equations for λ,μ\lambda, \muλ,μ and verify the third — an unmet third equation means the lines are skew.

Typical mistakes

  • Assuming that non-parallel lines must intersect; in three dimensions they are usually skew.
  • Solving only two of the three component equations and forgetting to check consistency with the third.

Active revision

Determine whether the lines r=(102)+λ(11−1)\mathbf{r} = \begin{pmatrix} 1 \\ 0 \\ 2 \end{pmatrix} + \lambda\begin{pmatrix} 1 \\ 1 \\ -1 \end{pmatrix}r=​102​​+λ​11−1​​ and r=(210)+μ(211)\mathbf{r} = \begin{pmatrix} 2 \\ 1 \\ 0 \end{pmatrix} + \mu\begin{pmatrix} 2 \\ 1 \\ 1 \end{pmatrix}r=​210​​+μ​211​​ intersect, are parallel, or are skew.

Active recall

Recall the key points — then reveal.

Sources: AQA A-level Further Mathematics 7367 specification (AQA)

§ 03

Planes in three dimensions#

●●●AdvancedLPAQA 7367 §3.6LPDfE Further Mathematics — Further vectors

A plane and its normal vector

Plane x + y + z = 3 and its normalGeometric figure (3D), Q, n = (1,1,1), n, x + y + z = 3Qn = (1,1,1)x + y + z = 3xyzn
Fig. 3The plane x+y+z=3x + y + z = 3x+y+z=3 has normal n=(1,1,1)\mathbf{n} = (1,1,1)n=(1,1,1), perpendicular to every line in the plane.

Key points

A plane can be described in three equivalent ways. The vector (parametric) form r=a+λd1+μd2\mathbf{r} = \mathbf{a} + \lambda\mathbf{d}_1 + \mu\mathbf{d}_2r=a+λd1​+μd2​ builds the plane from a point and two independent direction vectors lying in it. The scalar-product form r⋅n=d\mathbf{r}\cdot\mathbf{n} = dr⋅n=d uses a normal vector n\mathbf{n}n perpendicular to the plane, with d=a⋅nd = \mathbf{a}\cdot\mathbf{n}d=a⋅n. The Cartesian form n1x+n2y+n3z=dn_1 x + n_2 y + n_3 z = dn1​x+n2​y+n3​z=d is just the scalar-product form written out, and reveals that the coefficients of x,y,zx, y, zx,y,z are the components of the normal.
The normal is the key to almost every plane calculation, and the vector product supplies it: given two directions d1,d2\mathbf{d}_1, \mathbf{d}_2d1​,d2​ in the plane (for instance formed from three points as d1=AB→\mathbf{d}_1 = \overrightarrow{AB}d1​=AB, d2=AC→\mathbf{d}_2 = \overrightarrow{AC}d2​=AC), the normal is n=d1×d2\mathbf{n} = \mathbf{d}_1 \times \mathbf{d}_2n=d1​×d2​. Then ddd is found by substituting any known point into r⋅n=d\mathbf{r}\cdot\mathbf{n} = dr⋅n=d. This is the standard route from a parametric or three-point description to the Cartesian equation.
Reading a plane's equation geometrically is essential. In r⋅n=d\mathbf{r}\cdot\mathbf{n} = dr⋅n=d, the vector n\mathbf{n}n is perpendicular to the whole plane, and d∣n∣\dfrac{d}{|\mathbf{n}|}∣n∣d​ is the (signed) perpendicular distance of the plane from the origin. Two planes are parallel when their normals are parallel, and perpendicular when their normals are perpendicular — so questions about planes reduce to questions about their normals.
Moving fluently between the three forms is the examinable skill. A question may give three points and ask for the Cartesian equation (cross product then substitute), or give the Cartesian equation and ask for the perpendicular distance from a point, or ask where a line crosses the plane. Recognising which form makes a given task easiest — parametric for 'lies in the plane', scalar-product for angles and distances — turns a long calculation into a short one.
r⋅n=d,n1x+n2y+n3z=d,n=AB→×AC→\mathbf{r}\cdot\mathbf{n} = d, \qquad n_1 x + n_2 y + n_3 z = d, \qquad \mathbf{n} = \overrightarrow{AB}\times\overrightarrow{AC}r⋅n=d,n1​x+n2​y+n3​z=d,n=AB×AC

Plane: scalar-product and Cartesian forms

The normal n\mathbf{n}n is perpendicular to the plane; d=a⋅nd = \mathbf{a}\cdot\mathbf{n}d=a⋅n.

Worked example

The plane through three points

Find the Cartesian equation of the plane through A(1,0,0)A(1,0,0)A(1,0,0), B(0,2,0)B(0,2,0)B(0,2,0) and C(0,0,3)C(0,0,3)C(0,0,3).

  1. 01Two directions in the plane

    AB→=(−120)\overrightarrow{AB} = \begin{pmatrix} -1 \\ 2 \\ 0 \end{pmatrix}AB=​−120​​, AC→=(−103)\overrightarrow{AC} = \begin{pmatrix} -1 \\ 0 \\ 3 \end{pmatrix}AC=​−103​​.

  2. 02Normal by cross product

    n=AB→×AC→=(2⋅3−0⋅00⋅(−1)−(−1)⋅3(−1)⋅0−2⋅(−1))=(632)\mathbf{n} = \overrightarrow{AB}\times\overrightarrow{AC} = \begin{pmatrix} 2\cdot 3 - 0\cdot 0 \\ 0\cdot(-1) - (-1)\cdot 3 \\ (-1)\cdot 0 - 2\cdot(-1) \end{pmatrix} = \begin{pmatrix} 6 \\ 3 \\ 2 \end{pmatrix}n=AB×AC=​2⋅3−0⋅00⋅(−1)−(−1)⋅3(−1)⋅0−2⋅(−1)​​=​632​​.

    n=(632)\mathbf{n} = \begin{pmatrix} 6 \\ 3 \\ 2 \end{pmatrix}n=​632​​
  3. 03Find d

    Substitute A(1,0,0)A(1,0,0)A(1,0,0): d=6(1)+3(0)+2(0)=6d = 6(1) + 3(0) + 2(0) = 6d=6(1)+3(0)+2(0)=6.

  4. 04State the equation

    The plane is 6x+3y+2z=66x + 3y + 2z = 66x+3y+2z=6. (Check BBB: 0+6+0=60 + 6 + 0 = 60+6+0=6 ✓; CCC: 0+0+6=60 + 0 + 6 = 60+0+6=6 ✓.)

Result: 6x+3y+2z=66x + 3y + 2z = 66x+3y+2z=6.

Exam focus

  • Find a plane's normal as the cross product of two directions in it (e.g. from three points), then find ddd by substituting a point.
  • Convert freely between r=a+λd1+μd2\mathbf{r}=\mathbf{a}+\lambda\mathbf{d}_1+\mu\mathbf{d}_2r=a+λd1​+μd2​, r⋅n=d\mathbf{r}\cdot\mathbf{n}=dr⋅n=d and n1x+n2y+n3z=dn_1x+n_2y+n_3z=dn1​x+n2​y+n3​z=d.

Typical mistakes

  • Taking the coefficients of a Cartesian plane equation as a point on the plane rather than as the components of its normal.
  • Forgetting to compute ddd by substituting a known point after finding the normal.

Active revision

Find the Cartesian equation of the plane through the points A(1,0,0)A(1,0,0)A(1,0,0), B(0,2,0)B(0,2,0)B(0,2,0) and C(0,0,3)C(0,0,3)C(0,0,3).

Active recall

Recall the key points — then reveal.

Sources: Further mathematics: AS and A level content (GCE subject content) (Department for Education)

§ 04

Intersections, angles and distances#

●●●AdvancedLPAQA 7367 §3.6LPDfE Further Mathematics — Further vectors

A line meeting a plane

Line meets plane at IGeometric figure (3D), start, I (2,2,0), line, z = 0startI (2,2,0)z = 0xyzline
Fig. 4The line crosses the plane z=0z = 0z=0 at the single point I(2,2,0)I(2,2,0)I(2,2,0).

Key points

Where a line meets a plane is found by substitution: put the line's parametric coordinates into the plane's Cartesian equation and solve for the parameter λ\lambdaλ. A single value of λ\lambdaλ gives a unique point of intersection; if the line's direction is perpendicular to the normal (d⋅n=0\mathbf{d}\cdot\mathbf{n} = 0d⋅n=0) the line is parallel to the plane, meeting it either everywhere (line in the plane) or nowhere. This mirrors the classification of systems of equations in the Matrices topic.
Angles between objects are computed with the scalar product, but with a twist for the line-and-plane case. The angle θ\thetaθ between two planes equals the angle between their normals: cos⁡θ=∣n1⋅n2∣∣n1∣∣n2∣\cos\theta = \dfrac{|\mathbf{n}_1\cdot\mathbf{n}_2|}{|\mathbf{n}_1||\mathbf{n}_2|}cosθ=∣n1​∣∣n2​∣∣n1​⋅n2​∣​. The angle α\alphaα between a line and a plane, however, is the complement of the angle between the direction and the normal, so it uses sine: sin⁡α=∣d⋅n∣∣d∣∣n∣\sin\alpha = \dfrac{|\mathbf{d}\cdot\mathbf{n}|}{|\mathbf{d}||\mathbf{n}|}sinα=∣d∣∣n∣∣d⋅n∣​. Keeping the sine-versus-cosine distinction straight is essential and frequently examined.
The perpendicular distance from a point PPP with position vector p\mathbf{p}p to the plane r⋅n=d\mathbf{r}\cdot\mathbf{n} = dr⋅n=d is ∣p⋅n−d∣∣n∣\dfrac{|\mathbf{p}\cdot\mathbf{n} - d|}{|\mathbf{n}|}∣n∣∣p⋅n−d∣​. This measures how far PPP sits off the plane along the normal direction; the modulus makes the distance positive whichever side of the plane PPP lies on. It is the three-dimensional analogue of the familiar two-dimensional point-to-line distance formula.
The most demanding standard result is the shortest distance between two skew lines, which is the length of their common perpendicular. Its direction is d1×d2\mathbf{d}_1\times\mathbf{d}_2d1​×d2​ (perpendicular to both directions), and the distance is ∣(a2−a1)⋅(d1×d2)∣∣d1×d2∣\dfrac{|(\mathbf{a}_2 - \mathbf{a}_1)\cdot(\mathbf{d}_1\times\mathbf{d}_2)|}{|\mathbf{d}_1\times\mathbf{d}_2|}∣d1​×d2​∣∣(a2​−a1​)⋅(d1​×d2​)∣​: project the vector joining the two lines onto the common-perpendicular direction. This blends both products — the cross product to build the common perpendicular, the scalar product to project onto it — and is the culmination of the topic.
sin⁡α=∣d⋅n∣∣d∣∣n∣ (line-plane),cos⁡θ=∣n1⋅n2∣∣n1∣∣n2∣ (plane-plane)\sin\alpha = \frac{|\mathbf{d}\cdot\mathbf{n}|}{|\mathbf{d}||\mathbf{n}|} \ (\text{line-plane}), \qquad \cos\theta = \frac{|\mathbf{n}_1\cdot\mathbf{n}_2|}{|\mathbf{n}_1||\mathbf{n}_2|} \ (\text{plane-plane})sinα=∣d∣∣n∣∣d⋅n∣​ (line-plane),cosθ=∣n1​∣∣n2​∣∣n1​⋅n2​∣​ (plane-plane)

Angles

Line-plane uses sine (complement of the normal angle); plane-plane uses the angle between normals.

dist(P,plane)=∣p⋅n−d∣∣n∣,dist(skew)=∣(a2−a1)⋅(d1×d2)∣∣d1×d2∣\text{dist}(P,\text{plane}) = \frac{|\mathbf{p}\cdot\mathbf{n} - d|}{|\mathbf{n}|}, \qquad \text{dist(skew)} = \frac{|(\mathbf{a}_2-\mathbf{a}_1)\cdot(\mathbf{d}_1\times\mathbf{d}_2)|}{|\mathbf{d}_1\times\mathbf{d}_2|}dist(P,plane)=∣n∣∣p⋅n−d∣​,dist(skew)=∣d1​×d2​∣∣(a2​−a1​)⋅(d1​×d2​)∣​

Distances

Point-to-plane, and the shortest distance between two skew lines along their common perpendicular.

Worked example

Intersection and a perpendicular distance

(a) Find where r=(10−1)+λ(213)\mathbf{r} = \begin{pmatrix} 1 \\ 0 \\ -1 \end{pmatrix} + \lambda\begin{pmatrix} 2 \\ 1 \\ 3 \end{pmatrix}r=​10−1​​+λ​213​​ meets x+y+z=6x + y + z = 6x+y+z=6. (b) Find the distance from P(4,1,3)P(4,1,3)P(4,1,3) to x+2y+2z=6x + 2y + 2z = 6x+2y+2z=6.

  1. 01Substitute the line

    Coordinates (1+2λ, λ, −1+3λ)(1+2\lambda,\ \lambda,\ -1+3\lambda)(1+2λ, λ, −1+3λ); substitute: (1+2λ)+λ+(−1+3λ)=6(1+2\lambda) + \lambda + (-1+3\lambda) = 6(1+2λ)+λ+(−1+3λ)=6, so 6λ=66\lambda = 66λ=6, λ=1\lambda = 1λ=1.

  2. 02Intersection point

    At λ=1\lambda = 1λ=1: (1+2, 1, −1+3)=(3,1,2)(1+2,\ 1,\ -1+3) = (3, 1, 2)(1+2, 1, −1+3)=(3,1,2); check 3+1+2=63+1+2 = 63+1+2=6 ✓.

    intersection (3,1,2)\text{intersection } (3, 1, 2)intersection (3,1,2)
  3. 03Distance formula

    For plane x+2y+2z=6x+2y+2z=6x+2y+2z=6, n=(1,2,2)\mathbf{n}=(1,2,2)n=(1,2,2), ∣n∣=3|\mathbf{n}|=3∣n∣=3. At P(4,1,3)P(4,1,3)P(4,1,3): p⋅n−d=4+2+6−6=6\mathbf{p}\cdot\mathbf{n} - d = 4 + 2 + 6 - 6 = 6p⋅n−d=4+2+6−6=6.

  4. 04Evaluate

    Distance =∣6∣3=2= \dfrac{|6|}{3} = 2=3∣6∣​=2.

Result: (a) The line meets the plane at (3,1,2)(3,1,2)(3,1,2); (b) the distance is 222.

Exam focus

  • Find a line-plane intersection by substituting into the Cartesian equation; use sin⁡α=∣d⋅n∣∣d∣∣n∣\sin\alpha = \tfrac{|\mathbf{d}\cdot\mathbf{n}|}{|\mathbf{d}||\mathbf{n}|}sinα=∣d∣∣n∣∣d⋅n∣​ for the line-plane angle and cos⁡θ=∣n1⋅n2∣∣n1∣∣n2∣\cos\theta = \tfrac{|\mathbf{n}_1\cdot\mathbf{n}_2|}{|\mathbf{n}_1||\mathbf{n}_2|}cosθ=∣n1​∣∣n2​∣∣n1​⋅n2​∣​ for the angle between planes.
  • Quote the point-to-plane and skew-line distance formulae accurately, and take the modulus so the distance is positive.

Typical mistakes

  • Using cosine for the line-plane angle (it needs sine, being the complement of the normal angle).
  • Omitting the modulus in a distance formula, or using d1×d2\mathbf{d}_1\times\mathbf{d}_2d1​×d2​ with the wrong magnitude in the denominator.

Active revision

Find the point of intersection of the line r=(10−1)+λ(213)\mathbf{r} = \begin{pmatrix} 1 \\ 0 \\ -1 \end{pmatrix} + \lambda\begin{pmatrix} 2 \\ 1 \\ 3 \end{pmatrix}r=​10−1​​+λ​213​​ with the plane x+y+z=6x + y + z = 6x+y+z=6, and find the perpendicular distance from the point (4,1,3)(4,1,3)(4,1,3) to the plane x+2y+2z=6x + 2y + 2z = 6x+2y+2z=6.

Active recall

Recall the key points — then reveal.

Sources: Further mathematics: AS and A level content (GCE subject content) (Department for Education)

Contents

Section -- / 04

    • 01Scalar and vector products◐
    • 02Lines in three dimensions◐
    • 03Planes in three dimensions●
    • 04Intersections, angles and distances●

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References & sources

Sources

Department for Education

  • Further mathematics: AS and A level content (GCE subject content)

AQA

  • AQA A-level Further Mathematics 7367 specification

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